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Senior illustrator creates semi-realistic/realistic characters and environments for top global game studios, working in genres like fantasy and sci-fi.
Test Analyst at Serato helps design and validate audio software for DJs and producers, using modern testing methods and AI-assisted workflows to ensure features work as intended.
Principal Frontend Engineer building social features (profiles, co-play tools) for Roblox’s 100M+ daily users using React, TypeScript, and JavaScript.
Principal Frontend Engineer at Roblox building social features like profiles and co-play tools for millions of users, mentoring engineers, and shaping the product vision.
Senior C++ engineer building client-side frameworks for a large online gaming platform, collaborating on system-level improvements and performance.
Backend Game Developer building and extending game engines that power Tombola’s bingo products and B2B platform.
Secure and harden cloud infrastructure, CI/CD pipelines, and AI platforms for a global music-game publisher, focusing on GCP, Kubernetes, and GenAI security controls.
Builds cloud services powering Unity Studio’s real-time 3D editor: multi-user collaboration, build pipelines, and platform APIs for web-based game creation.
Build and maintain security controls for Twitch, Amazon Games, and audio services to protect millions of users and creators.
Build and evolve a custom voxel-based game engine in Java, tackling rendering, performance optimization, world systems, and internal tooling for a game studio.
Develops backend services in Go and React-based web apps for a next-gen car infotainment system, using Azure DevOps for CI/CD and collaborating with a German OEM team in Kuala Lumpur.
Designs, secures, and maintains enterprise networks for clients in hospitality, manufacturing, and education, troubleshooting hardware/software and enforcing cybersecurity policies.
Owns mobile features like notifications, sharing, and engagement loops for a social platform that blends creator tools with gamified interaction.
Develops embedded software for connected vehicles using C++/Rust, focusing on telematics, networking, and real-time protocols in resource-constrained environments.
Senior Product Design Engineer at Apple’s Beats team leading mechanical design from early concept to mass production, collaborating with industrial design and engineering to deliver consumer audio hardware.
Owns client-facing product strategy and roadmaps for Second Life’s Desktop and Mobile apps, driving engagement, retention, and monetization through cross-functional leadership and data-driven experimentation.
A Data Scientist at Wildlife Studios analyzes petabytes of player data to optimize games (matchmaking, economies, live content) via experimentation, ML, and AI tools, collaborating directly with product and engineering teams to drive retention and monetization.
Principal UX Designer builds and ships high-quality UI/UX for a new game, owning player journeys and systems in Unreal Engine 5 while mentoring designers.
Senior Technical Animator builds and optimizes 2D animations in Spine for mobile slot games, rigging characters and assets while collaborating with artists and engineers to ensure smooth production pipelines.
At 5.11, we design gear for those who live ready - for work, the outdoors, and everything in between. As our Materials Manager, you’ll lead fabric and trim development across categories, ensuring the materials we use…
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