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Test engineer validating the full software stack for a humanoid service robot, including navigation, manipulation, AI behaviors, and human-robot interaction across embedded and cloud platforms.
Designs and deploys hardware test systems for AR/VR devices, troubleshooting test equipment and automating manufacturing workflows to ensure product quality at scale.
Leads and builds mobile features for a sports/trading-card app using React Native, mentoring junior developers and overseeing the full development lifecycle.
Builds and maintains an internal web app for basketball operations, collaborating with data teams to turn complex stats into usable tools using React, TypeScript, Python, and PostgreSQL.
Coordinates and validates Nintendo-branded merchandise designs, ensuring they meet brand guidelines and quality standards while managing approvals and partner communications.
Senior Gameplay Animator creating high-quality combat animations for AAA action titles, collaborating with designers and engineers on a short-term contract.
Senior Security Specialist at Razer leads vulnerability management, penetration testing, and incident response to protect gaming products and infrastructure, using tools like Burp Suite, AWS security controls, and AI-assisted automation.
Designs branding and retail graphics for global gaming company Razer, collaborating with stakeholders to create cohesive brand experiences across various touchpoints.
Designs and produces visual content for Razer’s social media and marketing platforms, blending internet culture with brand identity to engage global gaming communities.
Lead a small team to adapt electromechanical arcade games for remote play, managing engineering, fabrication, and quality to launch new titles quickly and reliably.
Oversee day-to-day operations of ILM Sydney’s studio facilities, manage contractors, WHS compliance, and space planning for a leading visual-effects team.
Executes manual test cases for UI, API, and performance in a gaming company, logs defects, and verifies fixes under team-lead guidance.
Lead a team building scalable cloud platforms and web apps for SteelSeries’ gaming peripherals, using React, AWS, and container orchestration to deliver high-availability services.
Own the product lifecycle for a gamified shopping platform with mystery packs, Web3 payments, and physical redemption flows, blending gaming mechanics with e-commerce.
Senior Character Artist creating stylised-realistic 3D characters and creatures for an AAA video game, owning the full production pipeline from concept to Unreal Engine implementation.
Designs and integrates cinematic sequences into the EA SPORTS FC game engine, collaborating with animators and engineers to create immersive football experiences.
Lead a team of senior iOS engineers building video-editing features for Adobe’s mobile apps using Swift, SwiftUI, and AI-assisted workflows.
Senior Sound Designer creates interactive audio for Disney games, implementing effects and ambiences in Unreal Engine/Wwise/FMOD to craft immersive player experiences.
Senior Software Engineer (.Net) at EA IT developing enterprise-level software applications for game creation, working with game teams like FIFA and Battlefield, using .NET technologies and cloud platforms.
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