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Senior Java backend engineer at a gaming company in Ohio, building backend systems for engaging gaming experiences and collaborating with artists.
About Trivelta Operators deserve more from their technology. More speed, more intelligence, and more control. Trivelta is on a mission to provide the AI-native software infrastructure powering the next generation of…
Designs visual and interactive elements for a video game remotely, focusing on gameplay, UI/UX, and asset creation.
Senior backend engineer building Horde, Epic Games' internal CI/CD and developer platform, using C#/.NET and cloud services to support game development and Unreal licensees.
Designs and leads backend systems for Activision's Marketing Technology stack using cloud-native microservices, Java, and scalable patterns while mentoring engineers.
Senior Backend Engineer at Genies, Inc. builds scalable services and AI-driven avatar experiences using Go/Python, cloud platforms, and APIs for a social network of user-generated avatars.
Senior backend engineer building scalable real-time services for the NBA 2K game, using C++ and Python to optimize distributed systems and databases.
Senior backend engineer building scalable game servers for NBA 2K, focusing on C++, distributed systems, and multithreaded programming to enhance online gameplay.
Senior backend engineer building scalable server systems for a major sports game title, using C++, Python, and databases to power global online multiplayer experiences.
Senior backend engineer building scalable cloud APIs and services for an unannounced gaming project using REST/GraphQL, security, and performance best practices.
Builds and maintains the cloud backend for a new real-time multiplayer mobile game, using Google Cloud and Node.js to power server-authoritative features and live events.
Senior Backend Engineer at Kindredventures building scalable systems to process large-scale video and sensor data for robotics applications using distributed computing.
Senior backend engineer building and scaling Epic Games' internal CI/CD platform (Horde), enabling fast iteration for Unreal Engine teams and licensees.
Senior backend engineer at a game studio building a new cross-platform MMO/strategy title; designs and runs automated performance, load, and reliability tests for AWS-hosted game servers using Python, CI/CD, and observability tools.
Develops and maintains cross-platform mobile and iOS 3D applications using C++ and Qt, ensuring performance and Apple compliance.
Senior Mobile Graphics Programmer at Sony Interactive Entertainment’s San Diego Studio optimizing real-time rendering for iOS and Android games using C++, Metal/Vulkan, and shader development.
Senior graphics programmer builds and optimizes real-time rendering systems for mobile games on iOS and Android, focusing on performance, visual quality, and cross-device compatibility using Metal and Vulkan.
Senior graphics programmer builds and optimizes real-time rendering systems for MLB The Show mobile on iOS/Android, ensuring high visual quality and performance across diverse devices.
Senior Mobile Graphics Engineer at Sony PlayStation in San Diego developing and optimizing real-time graphics systems for iOS/Android games using C++ and Metal/Vulkan.
Senior Android CI/CD Engineer builds and maintains Android CI pipelines, ensuring fast and reliable builds and tests using Jenkins and other mobile tooling.
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