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Develops Android applications for advanced fitness consoles, focusing on immersive workout experiences and multimedia content delivery.
Principal Frontend Engineer at Roblox designing and building social communication systems (chat, voice, video) and empowering creators to integrate rich co-experiences into their 3D games using modern frontend and real-time media technologies.
Build and maintain cloud-native Python applications on AWS, using Docker, PostgreSQL, and Linux, with optional Rust for performance-critical components.
Creates and refines graphic designs for sportswear brands, including AI-generated prints, technical documentation, and production-ready artwork.
Designs and oversees scalable, event-driven systems for a digital entertainment company, using Go, Angular, Kafka, NATS, AWS, and Kubernetes.
Develops AI-driven gaming solutions for Snapdragon chipsets, optimizing machine learning algorithms for hardware acceleration and collaborating across teams to enhance gaming experiences.
Build and refine the iOS app that millions of Roblox players use daily, using Swift/Objective-C to deliver fast, reliable 3D experiences on iPhone and iPad.
Senior Software Engineer at WB Games Boston to architect, develop, and maintain systems for the mobile game 'Game of Thrones: Dragonfire' using Unity3D and C#.
A Business Data Analyst at Moon Active analyzes large datasets of user behavior in mobile games to inform product decisions and business strategies. The role involves conducting A/B tests, building dashboards, and leveraging AI tools like Claude, Gemini, and Cursor to automate data workflows and accelerate time-to-insight.
A mid-to-senior level designer working remotely on a video game project, focusing on visual and interactive design elements.
Builds and maintains the frontend software for a new logistics robotics platform, including robot GUIs, operation apps, and management systems using Unity/C# and web technologies.
Senior backend engineer at Roblox building safety systems in Go to protect 100M+ daily users, with a salary of $196,750–$243,290 plus equity.
Engineering Manager leading a backend team that builds and maintains services for League of Legends and Teamfight Tactics, focusing on scalability, reliability, and feature development.
Senior engineer at Riot Games building an unreleased R&D product; designs and implements player-facing features using C++ and Unreal Engine for both client and backend.
Senior backend engineer building services for AI-powered games; writes scalable services, integrates ML models, and collaborates with game teams in a hybrid San Francisco role.
Senior backend engineer building platform services for AI-powered games, including payment and identity systems, in a hybrid San Francisco office.
Senior Software Engineer building and scaling the real-time messaging, chat, and communication infrastructure that powers tens of millions of daily users on Roblox's 3D immersive platform.
Leads the design and build of a new, AI-first live streaming and gaming backend for a media company with 100M+ users, focusing on real-time systems, scalability, and cost efficiency.
Designs and leads backend systems to detect and mitigate harmful content and behavior on a large gaming-focused communication platform, using Python and adversarial-security experience.
Senior Backend Engineer builds scalable cloud services and APIs for a gaming technology company, improving gaming experiences while collaborating with cross-functional teams.
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