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Designs and refines user interfaces and experiences for a top mobile idle game, collaborating with cross-functional teams to enhance player engagement and usability.
Freelance translator/proofreader localizes video-game content (English US to Hungarian) using CAT tools like memoQ and Phrase, with rates requested for translation, proofreading, and MTPE tasks.
Designs and iterates game levels and mechanics using tools like Unity or Unreal, collaborating with a team to refine gameplay and meet Nintendo’s quality standards.
Leads a team of Level Designers to craft and refine gameplay spaces for a AAA video game, ensuring alignment with artistic, technical, and narrative goals while managing production workflows.
Leads a team of technical level designers to build and maintain tools, workflows, and standards that let game designers craft robust, player-focused AAA environments using engines like Snowdrop.
Leads a team of technical level designers at a AAA game studio, defining tools and workflows so designers can build cohesive, high-quality game environments efficiently.
Leads a team of level designers to craft immersive, playable environments for a AAA video game, aligning gameplay, art, and technical constraints.
Designs, maintains, and improves safety-critical control systems for theme park rides and shows, using PLCs, HMIs, and motion control while ensuring compliance with industry standards.
Senior Product Manager driving player experience for an upcoming FPS open-world shooter MMO on the publisher side, collaborating closely with NCSOFT's Seoul dev team on live ops, monetization, and global product strategy. Requires 7+ years PM experience including 3+ years in live-service games, based on-site in Irvine, CA with occasional timezone flexibility for Korean coordination.
Moon Active is one of the world’s fastest-growing mobile game companies, providing entertainment to millions of active users across the universe. The company is headquartered in the heart of Tel Aviv. We’re looking for…
Designs and builds digital sets and environments for film/TV using real-time 3D tools like Unreal Engine and Unity, collaborating with directors and VFX teams.
Builds and maintains internal tools and commercial systems for a game studio, using React, TypeScript, Next.js, Go, Python, and GCP to automate workflows and support game development.
Senior Product Manager to lead subscription models and monetization for mobile apps in creativity, productivity, wellness, and entertainment, using data-driven decisions and AI-powered features.
Oversee and improve cloud security posture for Google Cloud and Azure environments, implementing controls, automating tasks, and collaborating with engineering teams to protect infrastructure and data.
Administers Linux-based systems and tools (Perforce, GitLab, Artifactory) for Ubisoft’s game-dev teams, troubleshooting issues and maintaining CI/CD pipelines to keep production running smoothly.
Maintains and troubleshoots Linux-based dev tools (Perforce, GitLab, Artifactory) and cloud infrastructure to keep Ubisoft’s game-development pipelines running smoothly.
Designs and refines features for the mobile midcore game Mob Control, balancing engagement, monetization, and player retention while collaborating with cross-functional teams.
Part-time freelance technical writer in London creating documentation for a 3D digital asset platform, including APIs, workflows, and portal access guides.
Develops and maintains C++ tooling and cross-platform game engine optimizations for a new game project, improving team workflows and performance.
Designs user interfaces and experiences for gaming (slots) and surveillance (CCTV) products, focusing on mobile-first flows, design systems, and UX optimization in Figma.
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