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DevOps Engineer
DevOps engineer on Nintendo of America's Digital Marketing team, designing, deploying, and maintaining the web infrastructure and applications behind Nintendo.com. Day-to-day work centers on AWS, Terraform/CloudFormation, containers (EKS/ECS), CI/CD automation, monitoring, and a 24x7 on-call rotation.
Senior Technical Artist (Rigger) – NBA 2K (Temp)
A temporary senior technical artist role on Visual Concepts' NBA 2K team in Novato, CA, focused on character body and face rigging: improving deformation, building blendshapes/corrective shapes, and writing Python tooling in Autodesk Maya to support the art department.
Senior Technical Artist (Rigger) – NBA 2K (Temp)
A temporary senior character rigging role on the NBA 2K Tech Art team in Novato, CA. Day to day: updating body and face character rigs, building blendshape/skinweight setups and math node networks, and writing Python tools to automate tasks and debug rig issues, primarily in Autodesk Maya.
Animator - NBA 2K (Temp)
Temporary animator on the NBA 2K team at game studio Visual Concepts, polishing gameplay move sets from motion-capture data, cleaning up solves, adding hand poses and IK tokens, and editing prop data for daily review. Core tools are Maya and MotionBuilder, with MEL/Python scripting a plus.
Senior Technical Designer
Senior Technical Designer on the Cyberpunk 2 team at CD PROJEKT RED, acting as a bridge between design and engineering: identifying workflow friction for designers, building designer authorship tools (abilities, items), and writing/debugging C++ in Unreal Engine 4/5. Hybrid from the Boston hub or fully remote within the continental US or Canada.
Account Manager
We believe independent restaurants deserve the same advantages as big chains without giving up their independence. Ilir Sela started Slice in his family’s pizzerias, where he saw firsthand what it takes to run a local…


Manufacturing Systems Engineer
Designs and builds automated machinery for trading card production, focusing on control systems, communication protocols, and machine integration in a manufacturing environment.


Senior SDET — Mobile Automation Engineer
Designs and maintains automated regression testing for a live-service Unity mobile game, using Python, Pytest, and AI tools to reduce manual testing and improve CI/CD pipeline reliability.


Concept Artist - Trading Card Game
Creates original visual concepts for a new trading card game, defining characters, environments, and moods that shape a franchise's identity.


Full Stack Engineer, Growth
Builds and optimizes full-stack features to drive user growth, engagement, and experimentation across Fanatics' collectibles and sports platforms using modern web technologies.


Game Designer - TCG
Designs core systems, mechanics, and card cycles for a new trading card game franchise in Seattle, focusing on playtesting, rules text, and collaboration with narrative and creative teams.