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Develops and improves machine learning models to generate high-fidelity simulation data for autonomous driving, focusing on realistic agent behavior and sensor accuracy.
Waymo is seeking a Product Manager to lead the fleet simulation platform, defining the roadmap for pre-production testing and experimentation to evaluate autonomous driving technology's commercial impact.
Develops and deploys machine learning models to evaluate autonomous vehicle behavior in simulation and real-world settings using Python/C++ and deep learning.
Builds and evaluates machine learning models for autonomous vehicle simulations, focusing on realism metrics and integrating foundation models into Waymo's evaluation systems.
Leads the design and implementation of autonomous agent systems to evaluate and improve Waymo's self-driving technology, focusing on multi-agent orchestration and AI-driven workflows.
Leads a team of engineers to build and maintain systems that monitor and diagnose autonomous vehicle fleets across global markets, focusing on Japan’s driving environment and Waymo’s scaling needs.
Lead the design and deployment of auto-labeling systems and computer vision models to scale data pipelines for autonomous driving, using C++, Python, PyTorch, and TensorFlow.
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Staff Software Engineer on PlayStation's Adaptive Experiences Platform team, defining the architecture for Dynamic Experience Management: TypeScript SDKs, schema-driven UI, and modernizing the PS5 Store runtime so experiences render across console, web, and mobile without bespoke client releases.
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What we’re building The marine industry supports recreation, global commerce, and national defense. And yet it runs on technology that hasn't meaningfully changed in fifty years. Until now. Arc is on a mission to…
Contract UI/UX designer for Mob Entertainment, the studio behind Poppy Playtime. You'll design in-game interfaces (HUD, inventory, menus) end to end—player flows, wireframes, prototypes, and polished visuals—and support implementation in Unreal Engine UMG, using tools like Figma and Photoshop.
「グランツーリスモ」制作メンバー募集 グランツーリスモを作り続けて25年が経ちました。 作り続けられた一番の理由は、プレイヤーがいてくれたことです。 それは必死に作り続けた作品が、きちんと響いてくれた証拠だと思っています。 未来のアイデアを、アートとテクノロジーによりできる限り実現してきたこと、それは私たちの誇りです。 しかし、プレイヤーに最高の体験を届けるにはまだ足りないといつも思うのです……
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