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Senior Talent Development Specialist Blip is a leading tech company focused on software engineering solutions for sports entertainment. We operate at scale. As part of Flutter Entertainment, we play an essential role…
Designs automotive energy and power management systems, collaborating with OEMs to define software-defined, efficient, and fail-operational solutions using NXP's analog, processing, and networking technologies.
Leads a security team to design and automate defenses for JioHotstar’s cloud infrastructure, streaming products, and gaming platforms using AWS, Kubernetes, and AI/ML-driven threat detection.
Graduate software engineers at Autodesk in Oslo build AI-powered architecture design tools, contributing to cloud-based 3D drawing and analytics for the AEC industry.
Graduate Software Engineer at Autodesk in Oslo builds AI-powered cloud tools for architects and urban planners, working in agile teams to ship features for sustainable city design.
Develop and maintain audio modules for Android Automotive infotainment systems, focusing on the audio framework, HAL, and integration with car systems using Java/C++ and AOSP tools.
Senior researcher developing advanced speech synthesis and multimodal LLM systems for gaming applications, focusing on TTS, voice conversion, and real-time audio interactions.
Senior 3D Environment Artist creates high-quality game assets for AAA titles using Maya, Max, Substance Painter, and Unreal/Unity, while guiding junior artists and troubleshooting workflows.
Develops and integrates audio features for Android Automotive infotainment systems, focusing on the audio framework, system services, and testing within the AOSP platform.
A Technical Artist at Hardsuit Labs builds and optimizes Unreal Engine 5 pipelines, shaders, and visual effects for games, balancing AAA quality with performance across platforms.
A Technical Artist at Hardsuit Labs optimizes 3D art pipelines and develops high-performance materials and effects in Unreal Engine 5 for game development.
Designs and optimizes Model-Based Systems Engineering (MBSE) workflows for helicopter and drone programs, integrating system architecture with simulation tools like MATLAB/Simulink and MBSE platforms (Capella, MagicDraw).
Assists in stocking, organizing, and visually merchandising retail stores at baseball venues to ensure product availability and an appealing shopping experience for fans.
Senior engineer building core software for autonomous vehicles, including sensor drivers, data pipelines, and vehicle interfaces using C++, CUDA, and Linux.
Senior Solutions Architect at NVIDIA designs and optimizes high-performance computing solutions for Autonomous Vehicles and Robotics using NVIDIA's AI and GPU technologies.
Designs and implements security features for autonomous vehicle software stacks, integrating with sensors and middleware while collaborating across platform, embedded, and cloud teams.
Designs and builds core software for autonomous vehicle fleets, including sensor interfaces, data processing, and real-time frameworks using C++, CUDA, and Linux.
Senior DevOps engineer builds and maintains automated cloud pipelines for validating NVIDIA simulation assets using GPU-aware containers, Kubernetes, and AI-driven testing on NVIDIA Cloud Functions.
Senior program manager in NVIDIA’s Silicon Operations Group drives the schedule and milestones for bringing new AI, ADAS, and GPU chips from tape-out to mass production, coordinating engineering, test, and supply-chain teams.
Leads cross-functional teams to deliver smart home security software features using AI, cloud services, and mobile/web apps, aligning engineering efforts with product roadmaps.
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