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Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with lighthearted and whimsical characters? And are you excited to help push…
Senior Gameplay/Sandbox Designer focused on building AI enemies, combat systems, and player items for a new multiplayer action game at teamLFG (Sony), collaborating across disciplines to drive cohesive gameplay vision.
Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with lighthearted and whimsical characters? Do you enjoy the challenge of…
Lead UX/UI design for an unannounced game at PlayStation's teamLFG studio, owning the UX/UI roadmap from pre-production and collaborating with directors and cross-functional teams using Figma/Sketch/Adobe XD for wireframing and prototyping.
Designs and implements social gameplay systems, avatars, and customization for a competitive multiplayer action game, focusing on player expression and community-building.
Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with lighthearted and whimsical characters? Can you look beyond a slick…
Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with lighthearted and whimsical characters? Do you think a lot about how…
Leads the design vision for a AAA multiplayer game, translating creative themes into scalable gameplay systems and mentoring a team of designers to execute at a high standard.
This is an on-site position in Santa Monica, California. For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and…
Designs and prototypes gameplay mechanics, AI behaviors, and narrative sequences using C++/C#/Lua for AAA console/PC games at a top-tier studio.
Design and tune AI behaviors, behavior trees, and emergent game systems in Unreal Engine, collaborating with the Game Director and cross-disciplinary teams to deliver next-generation game experiences.
Designs and implements gameplay mechanics, AI behaviors, and narrative sequences for AAA games using C++/C#/Lua, collaborating with cross-functional teams at a renowned studio.
Designs and iterates game levels for single-player titles using 3D tools and game editors, collaborating with artists and engineers to craft engaging environments.
Designs and implements enemy AI, combat mechanics, and systems for action-adventure games at a AAA studio, using game engines and scripting tools.
Staff Animator creates and implements stylized character animations in Unreal Engine and Maya for a new PlayStation franchise, mentoring peers and collaborating with design and art teams.
Analyze player telemetry and feedback to uncover trends and friction points, then translate findings into actionable insights for game design and development at a top-tier AAA studio.
Maintain and automate PlayStation’s global online platform infrastructure, using AI to improve reliability and developer experience while collaborating with global teams.
Mid-to-senior animator at PlayStation Studios' Team ASOBI in Tokyo, creating high-quality hand-keyed animation for cartoony and mechanical characters, props, and vehicles in games. Works primarily in Maya and partners with programmers to implement character behaviors in-engine using in-house tools and pipelines.
Oversees legal support for PlayStation’s hardware, procurement, software, and R&D teams in Japan, drafting contracts, assessing risks, and advising leadership on legal/compliance matters while managing a team of legal professionals.
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