Point your AI agent at freehire and let it find you a job. A CLI and an MCP server over the whole job API — no browser.
Leads monetization growth for PlayStation’s subscription platform (e.g., PlayStation Plus), designing player-facing experiences and partner integrations to drive adoption, retention, and revenue through data-driven experimentation and cross-functional collaboration.
Leads monetization strategy for PlayStation Portal, defining revenue models, features, and KPIs while collaborating globally to drive software and platform growth.
Why Sony Interactive Entertainment? Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand.…
Senior SDET contractor (12 months) designing and maintaining test automation frameworks (Python, Selenium) for PlayStation's UI, API, and backend systems in a hybrid Dublin role.
Builds PlayStation social features across PS5, mobile, and other platforms using React Native, ensuring scalable, high-performance UI and collaborating with cross-functional teams.
Develops and maintains cross-platform SDKs and APIs for PlayStation services, ensuring performance and backward compatibility while collaborating with engineering teams.
Designs and implements gameplay systems, narrative sequences, and AI behaviors for AAA console games, collaborating with artists and programmers using C++ and scripting languages.
Senior technical gameplay animator at Naughty Dog (Sony PlayStation) creating and implementing high-quality in-game animation in engine, setting the studio's animation quality bar, and troubleshooting animation systems with design and engineering. Core tech: Maya/MotionBuilder mocap and keyframe pipelines, state machines, blend trees, IK, plus Python/C#/C++.
A Site Reliability Engineer at Sony Interactive Entertainment ensures cloud gaming services are stable, scalable, and reliable by leading incident response, automating operations, and mentoring junior engineers. Core focus: production ownership, code quality, and deployments using Linux, Kubernetes, and distributed systems.
Owns production systems for Sony’s cloud gaming platform, ensuring scalability, reliability, and operational excellence. Focuses on API gateways, service mesh, Kubernetes, and observability to deliver console-quality gaming experiences across devices.
Builds and maintains automated test frameworks and tools for the PlayStation SDK, ensuring high-quality game-development infrastructure using C++, Python, and Groovy.
The Software Development Engineer in Test (SDET) will design and maintain automated test frameworks to validate machine learning models and inference services at scale. The role focuses on ensuring model reliability and performance using Python, Java, and cloud-native tools within the PlayStation ecosystem.
Develop and maintain Windows desktop applications for the PlayStation SDK delivery tooling using C#/.NET, with native C/C++ integration for low-level SDK components.
Builds distributed services for PlayStation’s client/identity systems, focusing on Java/Spring Boot backends, React-based frontends, and cross-platform mobile/PC apps to enable secure, scalable user experiences.
Leads global sound design for PlayStation Studios, setting creative and technical vision for audio in AAA games, managing teams, and collaborating with studios and tech partners to deliver immersive sound experiences.
Develops and optimizes generative AI models for real-time game rendering and live streaming at Sony’s Visual Computing Group, focusing on runtime efficiency, visual quality, and low-latency solutions.
Lead end-to-end QE strategy and architect scalable automated test frameworks (UI, API, integration, system-level) for PlayStation applications and services, including testing ML systems like recommendation engines.
We couldn't check your fit for this role — add a CV to your profile to see it next time.