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Senior Graphics Programmer
Senior Rendering Programmer at Cloud Chamber to develop and optimize Unreal Engine 5 graphics systems for the BioShock game series, focusing on shaders, rendering tech, and performance.
Principal Technical Animator
Principal Technical Animator at 2K Czech designs and optimizes character animation systems for AAA games using Unreal Engine, driving innovation and mentoring teams to achieve high-quality gameplay.
Programmeur·euse graphique sénior·e
Senior rendering programmer at Cloud Chamber Montreal, building and optimizing Unreal Engine 5 shaders and rendering systems to bring the BioShock universe to life.
Lead Animator
Lead Gameplay Animator at Cloud Chamber managing and mentoring a team of animators creating high-end gameplay and AI character animations for a BioShock title. Day to day involves building animation pipelines and motion capture workflows in Unreal Engine 5, plus hands-on hand-keyed facial and body animation for first- and third-person characters.
Lead UI Engineer
Lead the design and development of high-performance, scalable UI systems for a AAA multiplayer game using Unreal Engine 5, while mentoring a team of UI engineers and ensuring cross-platform compatibility.
Senior Technical Director, Live Operations
Leads the live operations and online services for a AAA free-to-play, cross-platform action game, overseeing backend/frontend engineering, build systems, and player engagement tools.
Senior Shader Technical Artist
31st Union, a game studio in San Mateo, is hiring a Shader Technical Artist to build and maintain its shader pipeline — crafting and optimizing stylized/PBR master materials in Unreal Engine (node graphs plus HLSL), profiling performance, and setting shading standards for teams across disciplines.
Localization Specialist - Italian
Translate and edit in-game text, UI strings, and marketing content from English to natural, culturally appropriate Italian while following style guides and collaborating with senior linguists.
Lead Designer
Lead game designer shaping major gameplay pillars for a live-service multiplayer title, managing cross-functional teams, and ensuring cohesive execution across design, art, and engineering.
