Point your AI agent at freehire and let it find you a job. A CLI and an MCP server over the whole job API — no browser.
Sr SDET at PlayStation (San Mateo) building automated test frameworks and validation strategies for ML-powered services at global scale, using Python/Java, CI/CD pipelines, and cloud/container infrastructure.
Why Sony Interactive Entertainment? Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand.…
Senior engineer building automated audio validation tools in C/C++ and Python to measure, compare, and detect regressions in PlayStation SDK audio technologies for release readiness.
Senior Software Engineer at Sony Interactive Entertainment designing and optimizing video codecs for PlayStation SDKs and cloud gaming, using C/C++ and compression standards like AV1 and H.265.
Senior business analyst at Sony’s PlayStation Store team, driving global commerce initiatives by translating strategy into requirements, running experiments, and influencing stakeholders with data-driven insights.
Senior Business Systems Analyst owning the ServiceNow platform strategy, roadmap, and execution of enterprise-scale solutions across HR, Finance, Facilities, Supply Chain, and Employee Services at Sony Interactive Entertainment.
Lead experimentation and measurement at PlayStation by designing A/B tests, applying causal inference methods, and using SQL and Python to provide data-driven insights that shape product and business decisions.
Leads end-to-end PlayStation platform programs, coordinating global teams to deliver customer-facing features from concept to launch using Agile and JIRA.
Lead PlayStation Platform go-to-market programs from inception through global deployment, partnering with cross-functional teams (product, engineering, marketing, legal, finance) to ensure product and operational readiness for market delivery.
Senior Software Engineer building internal tools, services, and pipelines for game development teams and studio partners at PlayStation (Liverpool, UK). Core tech includes C++, C#, CI/CD, and automated testing.
Lead a team of UX designers on the PlayStation Connect team (PS App, Social Experiences), partnering with cross-functional teams to shape player connection and community features, primarily using Figma.
Leads AAA game design for Sony’s PlayStation team, shaping systemic gameplay loops, mentoring designers, and aligning creative vision with technical execution for a live-service multiplayer title.
Senior Software Engineer at PlayStation focused on Platform Data Reliability & Automation, building and operating scalable NoSQL, streaming, and caching services (Cassandra, Aerospike, Kafka, Redis) across AWS and GCP using Go, Terraform, and Kubernetes.
Build and maintain automated UI and API tests in Python to validate PlayStation client software, ensuring smooth media experiences and user-facing features.
Software Engineer II developing and maintaining production-ready applications and services using React, TypeScript, Node.js, and Docker for PlayStation at Sony Interactive Entertainment in San Mateo.
Architect, design, and develop a mission-critical data activation platform using Java/Kotlin, AWS services (DynamoDB, S3, SQS), Kafka, Flink, Spark, Redis, and Spring frameworks for PlayStation's distributed systems.
Develop, maintain, and improve the application framework powering PlayStation console user experiences, working with C/C++/C#, JavaScript, Jenkins, and automation/CI/CD tools.
We couldn't check your fit for this role — add a CV to your profile to see it next time.