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Principal Mission Designer
Designs and polishes complex in-game missions for AAA titles, scripting in Unreal Engine’s Blueprint, guiding level layouts, and mentoring designers.
Senior Graphics Programmer
Senior Rendering Programmer at 2K’s Cloud Chamber studio in Montréal, building and optimizing Unreal Engine 5 graphics systems to bring the BioShock universe to life.
DevOps Engineer
Build and maintain cloud infrastructure, CI/CD pipelines, and operational tooling for a global video game publisher, ensuring reliable services and developer workflows in AWS or GCP environments.
Mobile Ad Monetization Manager
Manage and optimize in-game video ads and offer walls for iOS and Android mobile games, balancing monetization with player experience.
Senior Technical Program Manager
Senior Technical Program Manager at 2K Games leads cross-departmental tech initiatives to deploy shared services and platforms for game studios, ensuring smooth adoption and integration of backend, digital sales, and marketing systems.
Staff Data Analyst
A Staff Data Analyst at 2K analyzes player and business data for sports titles like WWE 2K and PGA TOUR 2K, using SQL, Tableau, and data storytelling to drive product and marketing decisions.
Senior Technical Director, Live Operations
Leads the live operations and online services for a AAA free-to-play, cross-platform action game, overseeing backend/frontend engineering, release management, and player engagement systems.
Lead Security Architect
Lead the design and implementation of security controls for cloud and on-prem environments at a major game publisher, mentoring engineers and shaping secure architectures across AWS, Kubernetes, and Windows.
Senior Machine Learning Engineer
Build and deploy ML models for game features like matchmaking, economy balancing, and toxicity detection using Python, PyTorch, and cloud infrastructure.
Senior Backend Software Engineer
Build and maintain scalable backend services and APIs for AAA game studios using Go or Java, optimizing performance and reliability for player experiences.
Staff Platform Engineer
Principal-level Platform Engineer at 2K who architects and builds internal developer platforms, Kubernetes infrastructure, and AI-augmented automation to accelerate game service developers across multiple studios.
Lead Animator
Lead Gameplay Animator at 2K's Cloud Chamber studio in Novato, CA, mentoring a team of animators crafting gameplay and AI character animations for an upcoming BioShock title. The role blends people leadership with hands-on Unreal Engine 5 animation work, mocap editing, and pipeline development.
Lead Designer
Lead a team of designers to shape online multiplayer game features, set objectives, and ensure cohesive integration across disciplines using Unreal Engine and Blueprint.
Game Designer (Systems)
Design and balance core gameplay systems like progression, economy, and stats for a new sports game, collaborating with engineers and artists to bring systemic features to life.
Senior Technical Animator
Senior Technical Animator at 2K's Small Axe Studios in Burnaby, bridging engineering, animation, and art by designing character body/facial rigs, building skinning and mocap processing pipelines, and integrating rigs into Unreal Engine for 2K's new sports franchise.