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Senior Product Manager - unannounced IP
Senior Product Manager at game publisher 2K, shaping product and live-services strategy for an unannounced IP: partnering with studios, publishing, monetization, and marketing while using player data, research, and market intelligence to prioritize features. Needs 5+ years in product/production/live ops on live-service competitive games.
Expert Technical Designer
Expert Technical Designer at 2K's Small Axe Studios in Burnaby, bridging design and engineering to prototype, script, and ship gameplay systems for a new sports franchise using visual scripting (e.g., Unreal Blueprint). Also builds tools and workflows, mentors, and leads a team of technical designers.
Senior UI/UX Designer
UI/UX Designer at 2K's Small Axe Studios in Burnaby, helping build a new AAA sports game. Day to day: owning a Figma atomic design system, designing player flows and interfaces, and creating UI art, icons, and motion graphics while collaborating with design, art, and engineering in a hybrid setup.
Expert Character Artist
2K's 31st Union studio in San Mateo, CA seeks an Expert Character Artist to own complex game character assets end to end—high-resolution sculpting, topology, UVs, texturing, and engine integration in Unreal Engine—while mentoring artists, setting visual/technical standards, and reviewing external vendor work using ZBrush, Maya, Substance 3D Painter, and Photoshop.
Principal Product Manager, Infrastructure
A senior product manager who owns the vision and strategy for 2K Technology's cloud infrastructure, physical infrastructure, and developer tools. Day to day they capture requirements, roadmap, define KPIs, and align engineering, SRE, and studio/publishing stakeholders to deliver reliable, scalable internal infrastructure.
Lead UI Technical Designer
Leads and implements in-game UI systems for 2K's games: building dynamic widgets, responsive menus, and high-fidelity animations in Unreal Engine using Blueprints, UMG, and AngelScript. Sets UI architecture and material workflow best practices, optimizes performance across platforms, and mentors/grows the technical UI team.
Technical Game Designer
Technical Game Designer at 2K's Cat Daddy studio in Kirkland, WA, designing, prototyping, and shipping features for free-to-play mobile games. Sits between design and engineering: writes executable specs, prototypes in Unity, and builds agentic AI workflows across the design pipeline. Onsite 4 days a week.
Senior Shader Technical Artist
2K is hiring a Senior Shader Technical Artist in San Mateo to build, maintain, and optimize a shader pipeline in Unreal Engine, crafting master materials via node-based shader graphs and HLSL/GLSL while setting shading standards, profiling performance, and supporting cross-discipline teams on new player-driven games.
Build Systems Engineer
A Build Systems Engineer at 2K runs and optimizes cloud-based game build pipelines (Unreal Engine Horde and Jenkins), leads migration from on-prem infrastructure to AWS/Azure/GCP, and automates CI/CD workflows using Python/C#, Terraform, Ansible, and Puppet while supporting developer teams.
Senior Systems Designer
Senior Systems Designer at 2K (San Mateo, onsite/hybrid) who drives complex online multiplayer features — player growth, reward loops, and game economy systems — from concept through in-engine implementation. Core tech: Unreal Engine with Blueprint visual scripting, plus optional C++/C#.