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Implementation Consultant trains elite sports teams (hockey/volleyball) on Hudl’s video-analysis software, troubleshoots setups, and gathers customer feedback to improve products.
Senior Software Engineer builds and maintains backend services (Python/Django) and Unity client systems for the WWE Champions mobile/PC game, ensuring scalable live-ops and high-performance player experiences.
Develops full-stack gaming features by bridging backend (Python/Django) systems with Unity clients, ensuring scalable architecture and live-service reliability for WWE Champions and other mobile/PC games.
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player…
As an Executive Assistant supporting the General Manager at Riot Sydney, you operate as a trusted partner focused on executive effectiveness, sound judgement, and reliable follow‐through. This role goes beyond…
System Game Designer (contract) at Riot Games in Guangzhou, designing city development, growth systems, resource flows, and core gameplay mechanics for an unpublished R&D product.
Lead the design and evolution of VALORANT’s maps, balancing tactical depth with visual polish while mentoring a small team of level designers.
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player…
As a Manager of Globalization Production at Riot Games, you will lead teams responsible for bringing Riot’s content from creation to live for players around the world. You will serve as the strategic bridge between our…
Regional Program Manager supporting Workplace Experience and Corporate Real Estate initiatives across APAC, leading workplace transformation projects, portfolio management, and cross-functional coordination at Riot Games' Shanghai office.
Senior narrative designer shaping immersive storytelling and world-building for a new social mobile game, ensuring alignment with core gameplay and emotional resonance. Focuses on long-term content design, cross-team collaboration, and player-centric storytelling.
Lead the AXE Insights team for Teamfight Tactics, shaping monetization strategy and revenue opportunities through data analysis, experimentation, and cross-team collaboration.
Principal engineer embeds with teams to integrate modern AI (LLMs, generative AI) into game engines and pipelines, builds developer tools, and mentors engineers to ship scalable AI features in AAA titles.
Drive player growth and monetization for Teamfight Tactics (TFT) in China by shaping strategies, managing in-game events, and collaborating with global teams to enhance the player experience.
Manage in-game event experience, asset distribution, and player research for VALORANT Mobile in China, collaborating with regional publishers and global teams to optimize player engagement and business performance.
QA Engineer at Riot Games’ R&D team in Guangzhou tests game features, tracks bugs, and collaborates with dev/design to ensure high-quality releases. Focuses on manual and tool-assisted testing for Unreal Engine-based projects.
Designs immersive, high-quality game environments using UE5, balancing visual artistry with spatial design and cross-team collaboration for an unreleased Riot Games product.
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