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Staff-level gameplay engineer leading core system design and implementation for an unpublished R&D game at Riot Games, using C++ and Unreal Engine, while driving AI Agent adoption in the development process.
Builds and optimizes Unreal Engine infrastructure, tooling, and pipelines for Riot’s game teams, mentoring engineers and driving technical direction to deliver high-performance player experiences.
Build and lead the desktop Riot Client app using React, Node.js, and C++ to deliver game distribution, content, and social features for millions of players.
Staff Software Engineer building globally scalable backend services for an unreleased R&D game at Riot Games, using C++ and Golang with cloud technologies like AWS.
Staff engineer building foundational systems and tools for an unreleased Riot game in Sydney, using C++ and game-dev expertise to drive scalable architecture and player-first features.
UI Designer for an unreleased R&D game at Riot Games in Guangzhou, responsible for core user experience, interaction flows, and interface design, collaborating with designers, artists, and engineers to ship innovative game products globally.
Builds and maintains Riot’s desktop client (C++/Electron) that distributes games and content, improving player experience and developer workflows.
Principal Software Engineer on the AI Efficiency team at Riot Games, building and scaling internal platforms, automation, and AI-native workflows to make AI services and developer workflows more reliable, secure, and efficient.
At Riot, we believe in putting players first. Our Sydney-based team is partnering globally to build next-generation features and technology on an exciting Unpublished R&D Title. The team focuses on supporting the…
Designs and implements real-time visual effects for an unreleased Riot Games title, working directly in Unreal/Unity to prototype gameplay mechanics and establish scalable VFX workflows.
Build and maintain backend platforms and internal tools for Riot’s anti-cheat systems, using Go, React, and cloud infrastructure to protect millions of players.
Leads the technical vision for Unreal Engine tooling, plugins, and infrastructure at Riot Games, collaborating with global teams to improve game development workflows and runtime performance.
Build and optimize the Unreal-based build, cook, and CI pipelines that power VALORANT’s global development, reducing friction for hundreds of designers, artists, and engineers.
Systems Engineer builds and maintains global esports infrastructure and tooling, using automation and CI/CD to support live events and reduce operational toil.
QA Engineer II on VALORANT’s Engine team, partnering with devs to design test plans, automate validation, and debug crashes to uphold high quality standards in Unreal Engine 5-based development.
Contract UI Visual Design Artist at Riot Games (Guangzhou) creating in-game UI visuals for an unpublished R&D game, from wireframes to high-fidelity deliverables, collaborating closely with UX, motion, and client teams.
Principal Software Engineer at Riot Games builds core gameplay features and systems for Teamfight Tactics using Unreal Engine, C++, and cross-platform tools, while collaborating with artists, designers, and other engineers.
Designs and maintains balance for League of Legends: Wild Rift, a mobile MOBA with millions of global players, by tuning champions, items, and systems to ensure fair and competitive gameplay.
A senior machine learning engineer at Riot Games builds and deploys ML systems to improve player experience in League of Legends, including personalization, matchmaking, and in-game systems, using applied ML and close collaboration with product and engineering teams.
Leads the technical product vision for Riot Games' Social SDK, defining APIs and social features (voice/text chat, presence) that power all Riot games, while collaborating with engineering and game teams to deliver scalable solutions.
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