Point your AI agent at freehire and let it find you a job. A CLI and an MCP server over the whole job API — no browser.
Builds responsive, performant frontend interfaces for PlayStation’s global commerce platform, focusing on subscriptions, personalized storefronts, and digital transactions using React, TypeScript, and modern web standards.
QA engineer at PlayStation builds and maintains automated tests for PlayStation’s web, API, and backend systems to ensure high-quality gaming experiences for millions of users.
Senior UI Tools Programmer at Sony Interactive Entertainment in San Diego builds and maintains proprietary tools for creating and optimizing game UI systems, primarily using C# and .NET.
Senior engineer builds and maintains automated test frameworks for PlayStation’s web apps and content delivery systems using Java, Selenium, and AWS tools to ensure quality in agile workflows.
Data scientist at PlayStation who designs experiments and applies causal inference to measure the impact of features, products, and commercial initiatives on millions of players.
Senior/Staff Data Scientist at Sony Interactive Entertainment designs and applies advanced experimentation, causal inference, and machine learning to measure PlayStation product and commercial initiatives, influencing global business decisions.
Staff ML Engineer in Sony’s Visual Computing Group builds generative models and ML pipelines for game rendering and live streaming, aiming to push visual quality and latency beyond state-of-the-art.
Senior engineer building distributed cloud streaming back-end systems for PlayStation using Java, AWS, Kubernetes, and CNCF tools to ensure global performance and reliability.
Build and maintain SDKs and frameworks that power PlayStation experiences across platforms, using C++ and JavaScript/TypeScript with React or similar.
Build and lead PlayStation Portal’s telemetry, observability, and analytics systems to track performance, stability, and user experience across millions of devices using Android, Kotlin, and distributed-systems tooling.
Staff Software Engineer on PlayStation's Data Platform team, designing and operating large-scale real-time analytics and stream processing systems (RTAP) using Apache Flink, Spark, ClickHouse, Druid, Kafka, and Python/Scala.
Senior backend engineer on a startup-style team within Sony PlayStation, designing and building scalable backend services, APIs, and data models for new mobile/web consumer gaming experiences using Node.js/TypeScript, PostgreSQL, and AWS.
Build and maintain backend services and APIs for PlayStation’s new mobile and web experiences, using Node.js, TypeScript, and PostgreSQL on AWS.
Software Development Engineer in Test II responsible for creating and maintaining test automation frameworks, developing test plans and cases, and working with CI/CD systems for PlayStation's Mobile App. Core technologies include Python, JavaScript, pytest, Jenkins, Appium, and JIRA.
Technical Planning Analytics Analyst supporting IBM Planning Analytics platform for financial planning at Sony Interactive Entertainment. Role involves user support, system troubleshooting, process improvement, and collaboration with FP&A teams.
Hands-on Product Manager owning discovery, strategy, and execution for new mobile and web experiences within a startup-style team inside Sony PlayStation in Waterloo, ON.
The Staff SDET will lead quality engineering strategy and automation architecture for PlayStation's mobile and console ecosystems. The role involves driving CI/CD improvements, implementing AI-assisted testing, and mentoring teams to ensure high-quality software delivery.
The Senior Software Engineer will build performance-sensitive systems for game streaming and platform infrastructure using C/C++ and AI-native engineering workflows. The role involves prototyping and shipping low-level software solutions to improve reliability and user experience within the PlayStation ecosystem.
Support and troubleshoot Linux-based hardware systems for Sony's cloud gaming infrastructure in a 24/5 hybrid operations role, using terminal tools, maintaining documentation/runbooks, and building lightweight automation scripts.
This role involves leading firmware development and contributing to UI/UX for PlayStation audio hardware products. The engineer will work on system architecture, audio DSP utilization, and testing frameworks using C/C++ and UI development tools.
We couldn't check your fit for this role — add a CV to your profile to see it next time.