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ゲーム制作サポートエンジニア(アルバイト)
「グランツーリスモ」制作メンバー募集 グランツーリスモを作り続けて25年が経ちました。 作り続けられた一番の理由は、プレイヤーがいてくれたことです。 それは必死に作り続けた作品が、きちんと響いてくれた証拠だと思っています。 未来のアイデアを、アートとテクノロジーによりできる限り実現してきたこと、それは私たちの誇りです。 しかし、プレイヤーに最高の体験を届けるにはまだ足りないといつも思うのです……
プログラマー(新卒)
New-graduate programmer role at Polyphony Digital's Tokyo engineering team, developing the Gran Turismo racing simulator series. Hires receive training and are assigned work based on their aptitude and preferences; game development experience is not required and any programming language is accepted.
オンライン運営スタッフ(アルバイト)
「グランツーリスモ」制作メンバー募集 グランツーリスモを作り続けて25年が経ちました。 作り続けられた一番の理由は、プレイヤーがいてくれたことです。 それは必死に作り続けた作品が、きちんと響いてくれた証拠だと思っています。 未来のアイデアを、アートとテクノロジーによりできる限り実現してきたこと、それは私たちの誇りです。 しかし、プレイヤーに最高の体験を届けるにはまだ足りないといつも思うのです……
Baseball Test Analyst
Entry-level tester for PlayStation’s baseball game, identifying and documenting bugs while leveraging baseball expertise to refine gameplay and user experience.
Director of Product Management
Leads product strategy for PlayStation live-service games, aligning studios, analytics, and marketing to launch and grow titles while defining KPIs and monetization models.
Principal Wireless Protocol Architect/Engineer
Leads firmware architecture and development for PlayStation peripherals, focusing on low-latency RF/wireless systems and embedded C/C++ solutions from concept to mass production.
Senior Product Analyst
Product analytics role on the PlayStation platform, partnering with feature teams on KPI design, A/B testing, data exploration, and dashboard creation using SQL, Python/R, and BI tools.
Senior Technical Designer
Designs and implements gameplay systems, narrative sequences, and AI behaviors for AAA console games, collaborating with artists and programmers using C++ and scripting languages.
Site Reliability Engineer II
Owns production systems for Sony’s cloud gaming platform, ensuring scalability, reliability, and operational excellence. Focuses on API gateways, service mesh, Kubernetes, and observability to deliver console-quality gaming experiences across devices.
Software Eng II
Build and maintain kernel security features for PlayStation systems using C/C++ and FreeBSD kernel development in Dublin.
Sr Director, Sound Design
Leads global sound design for PlayStation Studios, setting creative and technical vision for audio in AAA games, managing teams, and collaborating with studios and tech partners to deliver immersive sound experiences.
Sr. Software Development Engineer in Test, AI/ML
Lead end-to-end QE strategy and architect scalable automated test frameworks (UI, API, integration, system-level) for PlayStation applications and services, including testing ML systems like recommendation engines.