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Manager, Software Engineering
Engineering manager leading a team that builds secure, high-performance Microsoft Windows PC software and SDKs for PlayStation and related devices. Day to day: people management and coaching, agile/scrum delivery, technical specs, code reviews, and collaborating with global teams on application security.
Senior Software Engineer Cloud Engineering (Contractor)
Senior engineer building distributed cloud streaming back-end systems for PlayStation using Java, AWS, Kubernetes, and CNCF tools to ensure global performance and reliability.
Senior Technical Program Manager, Mobile
Build and lead PlayStation Portal’s telemetry, observability, and analytics systems to track performance, stability, and user experience across millions of devices using Android, Kotlin, and distributed-systems tooling.
Staff Software Engineer – Data
Staff Software Engineer on PlayStation's Data Platform team, designing and operating large-scale real-time analytics and stream processing systems (RTAP) using Apache Flink, Spark, ClickHouse, Druid, Kafka, and Python/Scala.
Graphics Programmer
Graphics Programmer at Sony Interactive Entertainment’s Utrecht studio, implementing high-level visual effects and optimizing low-level graphics engines for PlayStation games using APIs like DirectX, OpenGL, and Vulkan.
Senior Optimization Programmer
Senior Optimization Programmer at Sony Interactive Entertainment optimizing CPU/GPU performance for AAA PlayStation titles using C/C++ and profiling tools.
Senior Software Engineer/ Software Developer (Backend)
Senior backend engineer on a startup-style team within Sony PlayStation, designing and building scalable backend services, APIs, and data models for new mobile/web consumer gaming experiences using Node.js/TypeScript, PostgreSQL, and AWS.
Software Engineer II/ Software Developer (Backend)
Build and maintain backend services and APIs for PlayStation’s new mobile and web experiences, using Node.js, TypeScript, and PostgreSQL on AWS.
Product Manager
Hands-on Product Manager owning discovery, strategy, and execution for new mobile and web experiences within a startup-style team inside Sony PlayStation in Waterloo, ON.
Senior Software Engineer – Applied AI & Streaming
The Senior Software Engineer will build performance-sensitive systems for game streaming and platform infrastructure using C/C++ and AI-native engineering workflows. The role involves prototyping and shipping low-level software solutions to improve reliability and user experience within the PlayStation ecosystem.
Software Development Engineer in Test
Designs and implements test automation frameworks to ensure high-quality PlayStation software across platforms; collaborates with devs and QA to improve testing efficiency and release reliability.
Data Scientist II - Decision Science
A mid-level data scientist on PlayStation's Decision Science team who uses advanced statistics, machine learning, A/B testing, and causal inference (mainly Python and SQL) to solve business problems around platform engagement, product features, and games, and communicates insights to stakeholders.