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Develops and maintains embedded networking software for autonomous vehicle compute clusters, focusing on in-vehicle networks, time synchronization, and safety-critical systems using C++ and automotive-grade Ethernet switches.
Senior engineer designing and integrating lidar sensors for Ford’s hands-free ADAS platform, working with cross-functional teams to meet performance, cost, and manufacturability targets.
Senior Software Engineer builds and modernizes deployment infrastructure for autonomous vehicle software using Python, Rust, or Go, integrating with ECUs, CI/CD pipelines, and artifact systems.
Develops and maintains safety frameworks for autonomous vehicle systems, ensuring compliance with automotive safety standards like ISO 26262 and leading cross-functional safety reviews.
Senior 2D animator creating high-quality animations for slots using Spine and After Effects, collaborating with artists and designers to craft engaging visuals and motion graphics.
Principal Software Engineer leads the Unity client architecture for a live-service mobile RPG puzzle game featuring WWE superstars, focusing on gameplay systems, performance, and cross-team collaboration.
Senior Software Engineer at Latitude AI builds and scales cloud-based machine learning pipelines for autonomous vehicle systems, focusing on distributed training and MLOps in Python/C++.
Develops and deploys machine learning models for autonomous vehicle perception systems, focusing on 3D object detection and sensor fusion using PyTorch/TensorFlow.
Betsson Group er en førende online spillevirksomhed, der opererer i over 20 lande verden over og tilbyder et bredt udvalg af online spilprodukter som sportsbetting, casinospil, poker og bingo. Virksomheden blev…
DevOps Engineer responsible for building, maintaining, and optimizing infrastructure powering world-class gaming products. The role involves designing scalable infrastructure, managing CI/CD pipelines, automating deployments, and ensuring system reliability using Docker, Kubernetes, Terraform, and cloud platforms like AWS or Azure.
Oversee the development of a mobile game by coordinating cross-functional teams, tracking milestones, and leveraging AI tools to improve workflows and efficiency.
The role involves creating in-game assets, UI graphics, and integrating them into Unity for mobile games. Candidates need 3D modeling, texturing, and basic rigging skills to maintain a consistent visual style.
Senior Technical Designer (fixed-term) at TTK Games in Stockholm: you prototype and implement gameplay features for PvP/PvE FPS modes, bridge design and engineering, maintain and refactor the AngelScript/Unreal Blueprints codebase, and mentor other designers. Salary 44,000-68,000 SEK/month plus bi-annual bonus.
TTK Games is hiring a Technical Animator in Stockholm to implement and optimize character, creature, and object animation in Unreal Engine. Day to day they build and maintain animation tools and pipelines, integrate animations with gameplay systems, and troubleshoot animation-related technical issues.
A 3D Character Artist in Stockholm creating high-quality, game-ready character models from concept art using scanning, sculpting, and modeling, while collaborating with rigging, animation, and design teams. Core tools: ZBrush, Maya/Blender, Substance Painter, and Unreal or Unity.
A principal animator at TTK Games creates high-quality gameplay animations using motion capture and keyframe techniques, implements them in Unreal Engine, and mentors the animation team while collaborating with design and gameplay teams. Requires 10+ years of game industry animation experience including shipped AAA titles.
TTK Games in Stockholm is hiring a Lead Environment Artist to guide world-building across its game projects: directing and mentoring the environment art team, leading asset production, and building immersive environments in Unreal Engine with shaders, textures, and set dressing. Salary starts at 60,000 SEK/month.
Lead Concept Artist at TTK Games in Stockholm: shapes the ideation process by designing and visualizing game environments and characters, leads and coordinates the art team, and creates photographic-style concept art, mood pieces, and high-quality public-facing assets.
Senior Technical Artist at TTK Games in Stockholm, working day to day with art and programming teams to build and maintain the game's art pipeline in Unreal Engine — developing tools and workflows, troubleshooting asset issues, and optimizing art assets for performance and memory.
UX Lead at game studio TTK Games in Stockholm: shape AAA gameplay features into player-friendly UX flows, set UX direction across the design team, and mentor UX/UI designers while staying hands-on producing wireframes, flows and interaction patterns, running usability sessions and collaborating with UI art and technical UI.
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