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Game Engineering Director
Would you like to work on a new IP and new genre at teamLFG that combines amazing action feel with lighthearted and whimsical characters? Are you on a mission to create games that bond players together into deeply…
Senior Game Engineer - Graphics
Senior game engineer owning rendering systems and visual quality in Unreal Engine 5 (C++) for a new multiplayer PlayStation franchise at teamLFG — building stylized rendering features, shaders, and artist-facing tools while optimizing CPU/GPU/platform performance. Remote within the United States.
Senior Gameplay Designer (Combat & AI)
Senior Gameplay/Sandbox Designer focused on building AI enemies, combat systems, and player items for a new multiplayer action game at teamLFG (Sony), collaborating across disciplines to drive cohesive gameplay vision.
Senior Game Services Engineering Lead
Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with lighthearted and whimsical characters? Do you enjoy the challenge of…
Staff Gameplay Designer - Social (Contract)
Designs and implements social gameplay systems, avatars, and customization for a competitive multiplayer action game, focusing on player expression and community-building.
Staff Services Engineer
Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with lighthearted and whimsical characters? Do you enjoy the challenge of…
Tech Art Lead
Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with lighthearted and whimsical characters? Do you think a lot about how…
Directeur.trice de la conception de jeu
Directeur.trice de la conception de jeu Aperçu du rôle Nous sommes à la recherche d’un.e Directeur.trice de la conception de jeu expérimenté.e pour se joindre à l’équipe Haven. Le ou la Directeur.trice de la conception…
UI Engineering Lead
Leads UI engineering on a new game IP at teamLFG, building production-quality UI systems, workflows, and tools in C++ on Unreal Engine 5, while hiring, managing, and mentoring UI engineers and collaborating daily with a cross-discipline team on player experiences.
QA Lead - Social
QA Lead at teamLFG, a PlayStation studio, who owns the QA strategy for the Social systems of an unannounced competitive PvP game from production to launch. Day to day: designing test coverage for systems like matchmaking, crossplay/cross-save and account entitlements, partnering with engineering on tooling and automation, and training and supervising external QA staff.
テクニカルアーティスト
Technical Artist on the Gran Turismo team at Polyphony Digital (a Sony Interactive Entertainment studio) in Tokyo. The role validates graphics systems, improves and streamlines art workflows, and introduces new CG technology to artists — requiring strong artistic fundamentals plus Maya, MEL/Python tooling, and graphics-hardware pipeline knowledge.
ゲームテスター(アルバイト)
Part-time game tester for Polyphony Digital (Sony Interactive Entertainment subsidiary) on the Gran Turismo series: play-testing in-development builds across devices and platforms, identifying and reporting bugs, and giving UI/UX and player-experience feedback at the Tokyo studio or Fukuoka atelier.
グラフィックデザインアシスタント(アルバイト)
「グランツーリスモ」制作メンバー募集 グランツーリスモを作り続けて25年が経ちました。 作り続けられた一番の理由は、プレイヤーがいてくれたことです。 それは必死に作り続けた作品が、きちんと響いてくれた証拠だと思っています。 未来のアイデアを、アートとテクノロジーによりできる限り実現してきたこと、それは私たちの誇りです。 しかし、プレイヤーに最高の体験を届けるにはまだ足りないといつも思うのです……