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遊戲企劃
Game planner at Finger Game in Taipei: designs gameplay, rules, features, and content, writes spec documents, coordinates with programming/art/QA teams, tracks project progress, tests features, and analyzes game data and competitors to propose optimization and iteration plans.
遊戲測試工程師 (QA Engineer) - 初中階
Junior-to-mid level QA engineer at a Taipei game company testing Slot and fishing (捕魚) games: writing and executing high-coverage test cases, validating game logic, values and JSON/CSV config files, running compatibility, API and weak-network tests, and logging/reproducing bugs using tools like Postman, SQL and packet-capture utilities.
MIS資訊工程師
MIS/IT engineer at Finger Game, a Taipei game company: installs and maintains PCs, peripherals, Windows servers, and VMs (backup, recovery, monitoring), and manages networking, telecom, cloud servers, software upgrades, IT security, and hardware procurement/inventory.
美術平面設計師
A graphic designer joins the marketing design team of a Taipei game company, creating online ad creatives, social media visuals, game promo art, event key visuals, and print/offline materials. Core tool is Adobe Photoshop, with AI image-generation tools as a plus; 5+ years of visual design experience required.
資深遊戲視覺設計師 Senior Visual Designer/美術設計組長
Senior visual designer / art team lead at game company Finger Game in Taipei: managing and mentoring the art team, controlling visual quality, setting media and design direction, collaborating across departments, and introducing AI tools into the design workflow to strengthen game and brand visuals.
Customer Support Representative, Bilingual
About the Role We’re looking to grow our Marketplace Live Operations team by leaps and bounds. Join DoorDash as a Marketplace Live Operations Representative to become an expert in addressing the most pressing needs and…

Engine Programmer Intern
Internship on Epic's Fortnite Online team for the 2027 season: architecting, developing, and maintaining shared online gameplay technology and toolsets for Unreal Engine and Fortnite. Core stack is C++ with object-oriented programming, networking, REST, and back-end services.


Machine Learning Engineer, Perception, LLM/VLM (PhD, New Grad)
Develops and optimizes large-scale vision-language models for autonomous vehicle perception, training pipelines on multimodal sensor data to improve real-world driving decisions.
LG Senior Build Engineer Lighthouse Games · Royal Leamington Spa · DevOps & Release Pay not stated 13d ago
Senior Build Engineer at Lighthouse Games, a new AAA game studio in Royal Leamington Spa, designing and maintaining build and release pipelines for game development. Day to day involves automating builds with Jenkins, GitLab CI/CD, and Docker, optimizing build infrastructure, and mentoring junior engineers.

Lead Technical Artist
Lead a team of technical artists at Epic Games building visually compelling, performant game worlds for its Disney collaboration: profiling and optimizing content, developing world-building tools and workflows, and mentoring artists. Requires shipped-title technical art experience and scripting skills (Python, C#, or C++) in engines like Unreal.
Cloud Data Platform Engineer — Infra & Automation
Senior Data Platform Engineer on Scopely's Playgami team, building and operating shared GCP and BigQuery infrastructure with Terraform and CI/CD. The role focuses on improving security, reliability, scalability and self-service tooling for data teams supporting 15+ games processing 60TB+ of data daily.
Backend Developer | Catalog Games
Mid-level Java backend developer on King's Catalog Games team in Barcelona, building and maintaining game backend services, tools, and shared Java server platforms across their full lifecycle — design, implementation, testing, deployment, and monitoring of large-scale real-time systems.
Backend Java Developer
Senior backend Java developer at King (maker of Candy Crush) building shared backend platforms and services that internal game teams rely on. Day to day: design reliable APIs, evolve and scale Java services under heavy load, own services through production with a DevOps mindset. GCP experience is a plus.
Senior Game Backend Engineer - C$105,000 - C$125,000 A Year
Senior backend engineer at Offworld Industries (studio behind Squad and Starship Troopers: Extermination) to take technical ownership of a live-service game's Node.js/TypeScript microservice backend on Tencent's InGame PaaS — stabilizing stateful scaling, modernizing CI/CD, building automated tests, and liaising with Tencent GCloud teams. 12-month fixed-term contract, 3 days/week in office.
