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Senior Gameplay Programmer
Senior Gameplay Programmer on a small, new Epic Games team building gameplay features and systems in Unreal Engine and C++ — player mechanics, abilities, progression, vehicles, and world systems — for online multiplayer experiences across multiple platforms, collaborating with designers, artists, and animators. Open to multiple North America locations (CA & WA).
Concepteur audio technique / Technical Audio Designer
Hands-on Technical Audio Designer at a game studio in Greater Montreal (a NetEase studio): implements audio in Unreal Engine using Wwise, builds Blueprint-based audio systems and designer tooling, and profiles/optimizes CPU, memory, voice count and streaming for shipped games.
Associate Data Engineer
Associate Data Engineer joining Wildlife Studios' Operations team in São Paulo to build and maintain data pipelines and AI-powered automation workflows that replace manual processes across Finance, People, Legal, and other business functions. Core stack: Databricks, SQL, Python, Git, plus AI coding tools.

Senior Desktop Applications Engineer
Build and evolve the Epic Games Launcher desktop app using Rust, collaborating with backend teams to deliver cross-platform features like login, matchmaking, and cloud storage for millions of users.

Senior Desktop Applications Engineer
Builds and evolves the Epic Games Launcher desktop app in Rust, collaborating with backend teams to ship cross-platform features like login, matchmaking, and content delivery for millions of users.
Rendering Programmer
Hands-on rendering engineer building and optimizing real-time rendering systems for a AAA game in Bengaluru. Day to day: implementing rendering features in C++ with OpenGL/Vulkan, writing shaders, profiling GPU/CPU bottlenecks, and shipping production rendering features with engine, tools, gameplay, and art teams.
Principal Program Manager, Partner Developer Relations - Minecraft
Senior individual-contributor role (IC5) at Mojang Studios leading Partner Developer Relations for the Minecraft Marketplace: owning technical programs, developer-enablement systems, and cross-functional execution for the most strategic creator studios, and turning creator feedback into roadmap influence with product and engineering.
Engineering Manager
Leads Zynga's newly formed Core Services team, managing a distributed pod of engineers who build and maintain central backend services used by all Zynga games. Day-to-day: people management, roadmap planning, architecture reviews, and driving technical excellence across AWS, Java/Golang microservices, and Kubernetes.

Senior Software Developer
Senior Software Engineer on Zynga's Central Technology team, building and maintaining the core Payments platform that connects all Zynga games to app stores and payment processors. Day to day: designing and coding Java RESTful backend services on AWS, optimizing existing services, reviewing tech plans, and providing production support.

Senior Technical Artist
A senior technical artist joins Zynga's specialized AI prototyping team to reinvent mobile game art pipelines by integrating state-of-the-art AI tools. Day to day they act as a cross-disciplinary generalist (2D, 3D, animation, UI) building and testing prototypes, building artist tools, and documenting best practices, using Unity/C#, HTML+CSS+JS via AI, and Python.
Sr UX/UI Designer - Brookhaven
First dedicated UX/UI designer (starts as a 6-month contract, may extend or go full-time) for Brookhaven, Voldex's record-breaking Roblox game. You'll audit existing UI, map player journeys, design mobile-first screens and reusable components in Figma, and partner with product, art, and engineering to ship and measure improvements.

