Tech jobs
Job listings
Senior Mobile Full Stack Engineer - Electronic Arts [EACF260827]
Build and ship high-performance Go microservices and native mobile apps end-to-end, owning features from backend APIs to App Store/Google Play releases.
Creative Director, Interactive Digital Experiences
Leads the design of interactive retail demos and experiences for Google hardware/software in physical stores, blending UX/UI leadership with storytelling to showcase AI features in engaging, user-friendly ways.
Database Reliability Engineer
Designs, maintains, and scales high-performance database infrastructure for a global sports platform, using AWS Aurora, MongoDB, Kubernetes, and Go/Python automation.
Software Engineer, Embedded
Develops and debugs embedded software for autonomous truck systems, interfacing with hardware like sensors and vehicle networks using C/C++.
Senior Level Designer
Senior Level Designer at CD PROJEKT RED working on Cyberpunk 2: pitching, blockouting, and polishing open-world levels, enemy encounters, and gameplay flow using Unreal Engine 5 and proprietary tools, while mentoring junior level designers. In-office (hybrid or full-time) in Boston.
DevOps & AI Engineer
Builds an AI-powered platform that automates game project branch integration across Unreal Engine 5 and the proprietary APEX engine: LLM agents classify and resolve merge conflicts, Python scripts drive the engines, and Jenkins CI/CD plus Perforce/Git tie it together. Also develops a React/Node.js internal dashboard with human-in-the-loop workflows and tracks AI effectiveness KPIs.
Hybrid Stockholm: AI‑Powered DevOps Engineer for Games
Senior engineer at a Stockholm game studio building an AI-powered platform that automates branch integration for Unreal Engine 5 and APEX game projects. Day to day: independently developing a backend agent framework with state machines and human-in-the-loop workflows, plus a frontend dashboard, using Git, Perforce, and Jenkins CI/CD.
Stagiaire DevOps CI/CD Montréal
DevOps internship at Ludia in Montréal (hybrid): supporting and improving CI/CD pipelines, automating development and deployment tasks, and working with cloud infrastructure and dev environments to help build and ship the studio's mobile games. Core stack: Git, CI/CD, automation, cloud.
Medior Multimedia Producer / 3D Artist
Mid-level 3D artist with a coordinating/technical-lead role on a consultancy mission at a client site, building XR training simulations for defense, federal police, and customs. Day to day: model and optimize real-time assets in Blender/Maya for Unity/Unreal, process 3D scans, document pipelines, and coach junior artists.
Senior DevOps Engineer - Unreal CI/CD & Build Farm Expert
Senior DevOps Engineer at Anshar Studios in Katowice designing and optimizing CI/CD pipelines for Unreal Engine projects, administering Perforce, and scaling the build farm. Day-to-day work spans automation, cloud/VM provisioning, and mentoring, in a hybrid role with relocation support.
Senior DevOps Engineer - Unreal CI/CD, Flexible Hybrid
DevOps Engineer at Anshar Studios in Katowice (hybrid) designs and improves CI/CD pipelines for Unreal Engine projects, administers Perforce, and scales a containerized build farm on Proxmox, using scripting in Python, Groovy, Bash, and PowerShell plus monitoring tools.
Senior DevOps Engineer
Senior DevOps engineer at a game studio in Katowice who architects Jenkins CI/CD pipelines for Unreal Engine projects, administers Perforce, scales a Proxmox-based build farm, and mentors junior DevOps engineers. Office-first hybrid (3 days onsite), 15,000-23,000 PLN gross.
Senior DevOps Engineer
Senior DevOps engineer at Anshar Studios, a Katowice game studio: architect Jenkins CI/CD pipelines for Unreal Engine builds, administer and optimize Perforce, scale a Proxmox-based build farm, and mentor junior DevOps engineers. Office-first hybrid (3 days on-site) with flexible core hours 10:00-15:00.
Backend Engineer (TypeScript)
Backend engineer building the APIs and services behind Dizzaract's AI platform, FAR Labs, which lets companies access and run AI models. Day to day: TypeScript/Node.js REST APIs for accounts, API keys, usage, and billing, plus PostgreSQL schema design, background jobs, and testing.
Backend Engineer - TypeScript for AI Platform
Backend Engineer at Dizzaract (UAE) building the APIs and services behind its AI platform — covering accounts, organizations, access management, API keys, usage and billing — primarily with TypeScript and Node.js. Go experience is strongly encouraged; AI/LLM experience is welcome but not required.
Product Manager - Paper.io 2
Product Manager for Voodoo's Live games team, owning the Paper.io 2 mobile game. Day to day they design and ship F2P systems (progression, monetization, live events, in-game economies), run A/B tests on retention and player data, and explore AI to improve engagement and live ops.
Game Technical Artist
Technical artist at Lingokids owning the path from finished 2D art and animation to working Unity assets: building tools, exporters, and validation checks, setting asset standards, diagnosing mobile performance issues, and piloting AI-assisted workflows, including exploration of a move from Adobe Animate to Spine.
Sports Data Collector (Football) - Treinta y Tres, Uruguay
Sports Data Collector (Sports Scout) Independent Contractor | Paid per game *Please note: All CVs are required to be submitted in English. Love sports? Turn your passion into paid experience. Genius Sports is a global…