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Designs and polishes first-person shooter animations like reloads and weapon inspections in Unreal Engine 5, ensuring realistic combat feel and smooth gameplay pacing.
Overseas KOL/Influencer Operations Specialist recruits and manages global gaming creators to drive user growth and engagement using social platforms like Discord and TikTok.
Designs and reviews 3D character animations and combat actions for large-scale games, ensuring smooth, dynamic motion and adherence to style guidelines.
Owns product strategy and growth for internet platform products at a global gaming company, analyzing user needs and market trends to drive feature development and monetization.
Senior gameplay animator creating AAA character/creature animations in Unreal 5, integrating them into the game and mentoring junior artists.
Lead a team of VFX artists to create stylized effects in Unreal Engine 5 for a new game IP, managing tasks, pipelines, and collaboration across departments.
Lead Level Artist for a historical China-set game (*Blood Message*), designing immersive, culturally authentic environments in Unreal Engine 5. Oversees art pipelines, mentors teams, and collaborates cross-disciplinarily with China-based studios.
Senior analyst who turns player data into actionable insights for game design, using SQL, BI tools, and AI-powered internal tooling to uncover player behavior patterns.
The Senior UX Designer will shape intuitive user experiences for AAA video games by collaborating with cross-functional teams to design menus, HUDs, and gameplay systems. The role involves rapid prototyping in Unreal Engine, establishing UX standards, and conducting playtesting to ensure high-quality, accessible player interactions.
Builds and maintains data pipelines for a real-time in-game store recommendation engine, sourcing external market signals and serving competitiveness scores via AWS and ClickHouse.
Senior Backend Engineer building and scaling a Go microservices platform on Kubernetes, crafting REST APIs and evolving database schemas for a real-time play detection and online competition system.
Lead technical projects for a leading gaming company, focusing on delivering world-class gaming experiences, innovative products, and award-winning systems.
Builds and scales web apps for Pokémon GO using React, Next.js, and TypeScript, integrating with backend services via HTTP, GraphQL, and gRPC in a hybrid Mexico City office role.
UX Designer on the Pokémon GO team at Scopely in Mexico City, crafting intuitive mobile gaming flows, wireframes, and prototypes using Figma in a hybrid, cross-functional agile environment.
Test and polish game translations to ensure every word and menu feels natural and culturally accurate for global players.
Content Creation & Social Media Management Plan, create, and publish engaging content (videos, photos, reels) for TikTok, Instagram, and other social platforms Film and edit short-form videos using tools like…
Company Overview: X Star is a Singapore-quartered AI technologycompany revolutionizing the automotive finance industry. Since our establishmentin 2023, we have rapidly expanded across Asia Pacific, Latin America, and…
Hands-on senior technical leadership role building scalable, production-grade AI/ML and automated decisioning systems for Candy Crush Saga, covering personalization, causal inference, and experimentation orchestration at massive player scale.
Design and edit interactive and linear dialogue for a AAA first-person shooter, implementing assets using proprietary tools and middleware like Wwise/FMOD.
Localizes game software and materials by translating English text into Dutch, ensuring accuracy and adherence to project guidelines in collaboration with QA teams.
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