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Senior DevOps Engineer — Scalable Game Infrastructure
Senior DevOps Engineer at mobile gaming company Dream Games (Turkey) who designs scalable systems, owns infrastructure across multiple locations, scales the attribution pipeline with development teams, and builds automation, architecture, and modern release pipelines.
Руководитель группы разработки алгоритмов безопасности автономного грузовика
Leads a team developing safety algorithms for autonomous trucks, ensuring compliance with traffic rules, risk assessment, and trajectory planning using C++ and ML.
EG Release Manager Epic Games · Vancouver · DevOps & Release CA$128,886–CA$189,033 11d ago
Senior Release Manager at Epic Games in Vancouver overseeing the build, release, and external certification process for the Fortnite ecosystem — coordinating dev, QA, build, and publishing teams and managing a sub-team of release managers, using tools like Perforce, Jira, Grafana, and AirTable.
Sr. Full Stack Engineer
Senior full-stack engineer on Unity's Unified Ads Platform team in Toronto, owning TypeScript/NestJS services, relational data models, and APIs that serve as the source of truth for ads systems, plus React frontends, Kafka/Pub/Sub event-driven integrations, and production operation on Kubernetes.
Principal DevOps Cloud Imperium Games · Montreal · DevOps & Release CA$122,250–CA$150,625 e 1y ago
Principal DevOps engineer at Cloud Imperium Games' Turbulent studio in Montreal, owning the cloud tech that automates and deploys Star Citizen's online game features. Day to day: provisioning servers, building automation with Kubernetes and GitLab CI/CD, maintaining network/VM infrastructure, and sharing an on-call rotation.
Senior DevOps Programmer - Core Technologies | Programmeur·euse DevOps Sénior·e - Technologies centrales Behaviour Interactive · Montreal · DevOps & Release CA$122,250–CA$150,625 e 6mo ago
Senior DevOps programmer on Behaviour Interactive's Core Tech team, building and maintaining cloud infrastructure (AWS), CI/CD pipelines, and Kubernetes clusters that run backend services for games like Dead by Daylight, with on-call duties and close collaboration with developers.
Staff/Lead Software Developer in Test (SDET)
Staff/Lead SDET who owns the internal test-automation platform for Total Battle, an MMO 4X strategy game. Rather than writing tests, they build Python-based tools, domain APIs, fixtures, and CI/CD diagnostics that let product QA teams self-serve UI (Android/WebGL/iOS) and server integration testing.
Backend Engineer (LLM inference)
Senior backend engineer owning the architecture of FAR Labs' distributed LLM inference platform, building OpenAI-compatible APIs, token streaming, and request routing/load balancing across a heterogeneous GPU fleet. Core stack is Go and TypeScript/Node.js with PostgreSQL, Redis/Valkey, Auth0, and Stripe.

Head of Cybernetics
Lead a cross-disciplinary team to design and scale the embedded, electrical, and mechanical systems that power Formlabs' 3D printers, from firmware to hardware.
Artiste principal en VFX / Principal VFX Artist
Lead a team of VFX artists to create stylized effects in Unreal Engine 5 for a new game IP, managing tasks, pipelines, and collaboration across departments.
Concepteur de niveaux senior / Senior Level Designer
Senior Level Designer at High Dive (a NetEase-affiliated studio) in Montreal to help build an unannounced IP. Day to day: designing map layouts, missions and set-pieces with systemic/emerging AI moments in Unreal Engine 5, collaborating with writers, level artists and other disciplines from concept to final.
Generalist Content Tech Director - Directeur Technique Généraliste de Contenu
Leads a local game-dev team using Unreal Engine, mentoring developers and ensuring data-driven content quality for a AAA project while collaborating with international teams.