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Lead experience design for the EA SPORTS Network ecosystem, defining design systems, connected fan journeys, and multi-platform UX vision across console, mobile, and web for EA's sports game franchises using Figma and Adobe Creative Suite.
Senior engineer designs and implements anti-cheat systems for online multiplayer games, reverse-engineering cheats and hardening Linux/Windows clients to protect millions of daily players.
Senior Game Security Programmer at Epic Games in Montreal to develop anti-cheat systems for Unreal Engine and games, using deep C/C++ and OS internals expertise to detect and prevent cheating in online multiplayer environments.
Frontend Senior Software Engineer on a 4+ month contract building UI systems, screens, widgets, and developer tools for an unannounced game project using C#/C++ and Unity.
Senior SDET contractor at PlayStation Dublin building and scaling UI, API, and end-to-end test automation frameworks using Python, Selenium, and CI/CD tooling in a hybrid setup.
Builds and evolves the Epic Games Launcher desktop app in Rust, collaborating with backend teams to ship cross-platform features like login, matchmaking, and content delivery for millions of users.
Build and evolve the Epic Games Launcher desktop app using Rust, collaborating with backend teams to deliver cross-platform features like login, matchmaking, and cloud storage for millions of users.
HRIS Analyst supporting Workday and other HCM systems—managing data integrity, report writing, system configuration, integrations, and small-to-medium HR tech projects at a mobile gaming studio.
Trainee AI Product Manager responsible for building user product matrices, conducting market research, and analyzing competitors for gaming, social, and live-streaming products, requiring fluent Mandarin for China-based team collaboration.
Senior QA Engineer owning end-to-end mobile testing and automation (iOS/Android, Appium, XCUITest, Espresso) for a DiGA-certified cognitive health app, with deep regulatory QA responsibilities under IEC 62304, ISO 13485, and ISO 14971.
Analyzes game performance data to optimize free-to-play mobile games, designing pipelines, dashboards, and ad-hoc analyses for KPIs using SQL, Python, and Tableau.
Enterprise Account Executive selling AI-powered audio localization services to Hollywood studios, publishers, and gaming studios; builds partnerships and drives adoption of ElevenLabs' end-to-end solutions.
Oversee live mobile card and board games like 101 Okey Plus and Spades Plus, defining features, events, and monetization while collaborating with design, engineering, and analytics teams to boost player engagement.
Lead the design of a new mobile merge game from concept to live ops, shaping core loops, economies, and events to drive player retention and monetization.
Lead the design of a new Merge-style mobile game from concept to live ops, owning core loops, progression, and monetization while mentoring a small design team.
Lead the design of core systems and features for a top mobile racing game, balancing progression, economy, and player engagement while mentoring designers and collaborating with cross-functional teams.
The Automation QA Lead will design and maintain test automation frameworks for mobile, web, and API platforms while mentoring a team of engineers. The role involves integrating AI-assisted testing solutions and CI/CD pipelines within a hybrid work environment.
Level Up Your Career with Zynga! At Zynga, we bring people together through the power of play. As a global leader in interactive entertainment and a proud label of Take-Two Interactive, our games have been downloaded…
Leads a team of 3D character artists to design and produce iconic characters for a new AAA game, using Maya, ZBrush, and Unreal Engine pipelines.
Principal Game Designer at Socialpoint in Barcelona leads the creation and live operations of a new mobile game, designing core loops, economies, and monetization systems while mentoring a design team.
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