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Principal Game Designer at Zynga Barcelona leads the creation and live operations of a new Merge 2 title, owning core loops, progression systems, and monetization while mentoring a design team.
Leads the design and development of a next-gen wireless communication system for military-grade drones, focusing on low-latency, mesh networking, and embedded Linux integration.
Lead Zynga’s FinOps team to design cloud cost-optimization tools and analyze unit economics across AWS, GCP, and game-tech vendors like Unity and Datadog.
Principal Software Developer in the FinOps team at Zynga designs data models, visualizations, and dashboards to analyze and optimize technology costs across mobile games, using Python, SQL, and Tableau.
Analyzes player data for Zynga's games to improve engagement and VIP outreach strategies using SQL, Python, and Tableau.
Motion AI Designer creating video and graphic marketing content for games and web products using AI-powered generation tools alongside Adobe After Effects and Figma.
Builds and maintains cloud-based microservices for multiplayer game backends, collaborating with designers and partners to optimize player experiences using Go and C++.
Design, develop, and maintain scalable data pipelines and big-data processing technologies for game development and publishing, using Python, Spark, Scala, SQL, and cloud platforms.
The SDET will maintain and enhance Java-based automation frameworks while leveraging AI-driven tools like Cursor and Claude Code to optimize testing, CI/CD pipelines, and code quality. This role focuses on integrating agentic AI workflows into the engineering process to support a fast-scaling social gaming product.
About Us: Delasport is where technology meets the excitement of sports and gaming! As a proven innovator in iGaming software, we provide everything from platform development to player account management. Our platform…
Create multimedia content—video editing, animation, sound design, and VFX—to promote mobile games at Babil Games, using Adobe Premiere Pro, After Effects, and AI-powered tools.
The Multimedia Designer creates engaging audiovisual assets for game marketing, including video editing, animation, sound design, and motion graphics. The role requires proficiency in industry-standard creative software and AI-powered editing tools to produce high-quality promotional content.
ABOUT BERLINROSEN BerlinRosen is part of Orchestra, a strategic communications and marketing company built for today’s complex and fragmented world. From decoding audiences to designing bold strategies, Orchestra…
The Technical Game Designer acts as a bridge between design and engineering, building gameplay systems, tools, and interactive features using C++, C#, or C. They focus on creating polished, immersive player experiences and improving the creative pipeline for the rest of the design team.
Leads the product vision and strategy for a portfolio of children’s educational mobile games, aligning creative, technical, and marketing teams to maximize revenue and user growth worldwide.
Hey there! We’re Fever, the world’s leading tech platform for culture and live entertainment. Our mission? To democratize access to culture and entertainment. With our proprietary cutting-edge technology and…
Develops and optimizes embedded software for drone flight systems, focusing on navigation, stabilization, and sensor integration using C/C++ on ARM platforms like STM32.
Develops and maintains mobile games in Unity using C# and 3D physics, building UI and optimizing performance for 100M+ players.
The Technical QA Engineer will work within a development team to manage testing processes, risk assessment, and quality evaluation for game features and tools. The role involves creating test plans, developing QA automation tools, and collaborating with developers using C++, Python, and various game engine technologies.
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