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Builds and evolves Roblox Studio, the 3D game-creation IDE for millions of developers, focusing on core UX tools, AI integration, and scalable desktop architecture.
Senior Software Engineer shaping Roblox Studio, the IDE for 3D game development, focusing on core platform systems, extensibility, and AI-native features to empower millions of creators.
Builds and improves interactive developer tools (e.g., 3D editors, UI builders) for Roblox Studio, the collaborative IDE used by millions of game creators to design Roblox games, focusing on architecture, UX, and scalable frameworks.
Lead the long-term vision and strategy for Roblox’s core game-engine systems, driving performance, reliability, and creator-facing analytics to improve the platform’s speed and quality for 130M+ daily users.
Build and scale real-time chat and safety systems for Roblox’s 3D platform, integrating ML models and backend services to protect billions of messages while enabling creative expression.
Leads console (PlayStation/Xbox) client software development for Roblox, optimizing performance, reliability, and user experience for millions of players while mentoring engineers and collaborating cross-functionally.
Develops AI-driven full-stack solutions for Roblox’s Content Understanding Platform, processing billions of assets (3D models, audio, text, video) to enable search, moderation, and generative AI features.
Designs monetization tools for Roblox’s ad platform and creator economy, balancing advertiser and developer needs in a 3D immersive ecosystem.
Own the AI data labeling and model evaluation ecosystem for Roblox’s AI models, scaling manual workflows to AI-assisted operations while managing a distributed contractor workforce.
Senior full-stack engineer on Roblox's Experience LiveOps team, building runtime live-ops tools for creators (Remote Configs, A/B experimentation, segmentation, Open Cloud APIs) and owning features end-to-end across backend services (Go and/or C#/.NET) and the TypeScript/React creator-hub web app.
Full-stack software engineer on Roblox's Creator Experience LiveOps team, building backend services and a TypeScript/React creator-hub web app for live-ops tools like remote configs, A/B experimentation, and segmentation at platform scale.
Builds and maintains Roblox’s C++ runtime layer, focusing on the concurrency system that powers the engine’s scheduler and fiber runtime for scalable, cross-platform experiences.
Senior Product Manager owning the end-to-end strategy for Creation Tools on Roblox's Content Sharing team, driving cross-org initiatives that empower influencers, players, and developers to create and share content on the 3D immersive platform.
Build and scale the monetization platform that powers Roblox creators’ revenue operations, including analytics, payouts, and taxes.
Senior/Principal Data Scientist on Roblox's Audio/Video/Communications team, designing telemetry and KPIs, building analytics pipelines on high-volume system data, and leading A/B testing and causal inference to optimize real-time audio, video, and voice communication performance.
Builds and improves Roblox Studio, the core toolset for game developers to create immersive 3D experiences, focusing on internal/external tooling and scalable architecture.
Senior Software Engineer on Roblox's Desktop team, owning the Windows and macOS client foundation — how the app launches, renders, and lives in the OS. Day to day: lead complex C++ client projects end-to-end, debug and profile across consumer hardware, and set the technical standard via code review and mentorship.
Build and operate the infrastructure powering autonomous AI agents at Roblox scale, working in Go, Python, or Rust on distributed, agentic systems that serve millions of creators and thousands of engineers.
Senior Data Scientist on Roblox's Consumer Apps team, applying causal inference, experimentation, and statistical modeling to optimize the Roblox experience across mobile, desktop, console, TV, and VR platforms. Core stack includes Python/R, SQL, Spark, and Airflow.
Design and build large-scale systems to protect user data and support Roblox's global platform, tackling distributed systems challenges with Python or Golang.
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