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QA Tester for a fast-growing indie horror game studio, running test cases, logging bugs, and collaborating with devs to polish PC and console gameplay.
Build internal AI-powered tools for Apple’s Camera, Photos, and Image Quality teams, integrating vision models and LLMs into imaging workflows using Swift, Python, and React.
Building scalable data solutions for games, focusing on telemetry, analytics, and data pipelines in a hybrid role based in Cardiff.
Builds scalable data pipelines, telemetry systems, and analytics platforms for gaming ecosystems, focusing on data trustworthiness, observability, and stakeholder collaboration.
Oversee brand strategy and identity for a portfolio of restaurant-tech products, shaping how Atoms and its brands (Otter, CK, Picnic, Lab37) are perceived by SMB operators and enterprise buyers.
Lead brand strategy and visual identity for a portfolio of restaurant technology products, shaping how Atoms and its brands (Otter, CK, Picnic, Lab37) are perceived by SMB operators and enterprise buyers.
Lead QA for a new free-to-play adventure game, building automation and processes to ensure high-quality mobile and PC experiences across global teams.
Join our Movement and Champion Restaurant Culture! 💚 At TheFork we believe that the best things in life happen around the table. As the leading restaurant booking platform in Europe, we connect the broadest community…
The Senior UI Artist will create polished UI assets and systems for the mobile game MONOPOLY GO!, collaborating with cross-functional teams to deliver intuitive player experiences. The role requires expertise in UI/UX design tools and a strong commitment to integrating AI-assisted workflows into the creative process.
The Expert Gameplay AI Software Engineer will design and implement AI systems for team-based sports gameplay within Unreal Engine 5. This role involves architecting decision-making frameworks, optimizing performance for multi-threaded environments, and collaborating with cross-functional teams to deliver AAA sports titles.
Tech Lead for a Backend Delivery platform team at a game studio, responsible for leading infrastructure, CI/CD, and developer tooling using Go, Python, Kubernetes, Terraform, and GCP while mentoring engineers and making architectural decisions.
Build and optimize puzzle games in Unity/C# with a small cross-functional team, focusing on gameplay systems, performance, and live metrics.
The Technical Designer in Animation will design and implement complex gameplay animation systems and state machines using Unreal Engine. They act as a bridge between animation, design, and programming teams to troubleshoot technical challenges and optimize animation pipelines.
Technical Designer in Animation building gameplay animation systems, state machines, and pipeline tools using Unreal Engine, Control Rig, Maya, and MotionBuilder on a large team.
Manual QA engineer tests Aristocrat’s mobile and web casino games, writing test cases, running functional/UI/UX/regression tests, and tracking bugs to ensure high-quality releases.
Aristocrat is looking for a Manual QA Tester to perform functional, UI, and UX testing on mobile and web games. The role involves creating test plans, executing test cases, and collaborating with developers to analyze and resolve defects.
This Full Stack Engineer role involves building and maintaining the core platform, APIs, and admin tooling for an AI-powered character interaction system. The position requires expertise in Node.js or Python, React, and AWS to integrate LLM and media services into a scalable production environment.
Build and operate agentic automation for live-service games, modernizing cloud infrastructure with AWS, containers, and IaC while ensuring uptime and reliability for millions of players.
The Senior DevOps Engineer will modernize live production infrastructure and build agentic automation for gaming systems. The role focuses on improving reliability and security using AWS, serverless technologies, and CI/CD pipelines in a hybrid work environment.
Senior backend engineer designing and building scalable services and APIs (Node.js/TypeScript, PostgreSQL, GraphQL, REST, AWS) for new mobile and web consumer experiences within Sony PlayStation's internal startup team.
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