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This role involves designing, building, and operating backend services and APIs for new mobile and web experiences within the PlayStation ecosystem. The engineer will work with technologies like Node.js, TypeScript, and PostgreSQL to support scalable consumer-facing products.
Leads a team validating cutting-edge AI connectivity silicon and systems for Astera Labs, ensuring performance and reliability for hyperscale AI deployments using CXL, PCIe, Ethernet, and related protocols.
Design and animate 3D characters for a mobile game, crafting expressive movements and interactions that enhance player engagement and fit the game’s art style.
Designs and balances combat systems for a top-grossing mobile 4X MMO, shaping PvE, PvP, and co-op experiences while collaborating with cross-functional teams.
Principal Software Engineer designs and builds scalable backend services for a mobile eSports platform using Go/Java, cloud infrastructure, and Kubernetes.
Leads a global Site Reliability Engineering team to design, scale, and secure Skillz’s mobile eSports platform infrastructure, ensuring high availability, cost efficiency, and compliance in a regulated real-money gaming environment.
Build and optimize large-scale data pipelines and models for Rockstar Games' analytics team, using Python, PySpark, SQL, and Databricks in an Azure environment.
As the sole Game Designer for Wheel of Fortune, you will collaborate with cross-functional teams to define product roadmaps, optimize gameplay features, and manage live operations. You will leverage your expertise in free-to-play mechanics and data-driven design to enhance player engagement for this long-running mobile franchise.
You’ll build and maintain CI/CD pipelines, cloud infrastructure (Azure/AKS), and monitoring/logging systems to keep global gaming platforms running smoothly.
The Software Engineer (AEM) will develop, maintain, and scale PlayStation.com and internal web applications using Adobe Experience Manager (AEM) and Adobe Marketing Cloud tools. The role involves collaborating with cross-functional teams to deliver high-quality digital experiences while mentoring peers and implementing AI-driven development practices.
The Principal Software Engineer will design and develop high-quality, scalable commerce systems for the PlayStation Network. This role involves collaborating with architects and product teams to drive innovation using Java, Python, Golang, and AWS infrastructure.
The Software Engineer (AEM) will lead and scale the Martech Engineering team at Sony PlayStation, focusing on the development and maintenance of PlayStation.com using Adobe Experience Manager (AEM) and related Adobe Marketing Cloud tools. The role involves full-lifecycle software development, including cloud migrations, performance optimization, and mentoring team members.
The Senior Software Development Engineer in Test will design and maintain automated testing frameworks for UI, API, and backend systems at Sony PlayStation. This 12-month contract role involves collaborating with cross-functional teams to implement CI/CD quality gates and ensure high-quality product delivery.
About Voodoo Founded in 2013, Voodoo is a tech company creating mobile games and apps with a mission to entertain the world. With 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3…
Teach stagecraft and stage management while designing scenery, managing productions, and directing technical crews for five mainstage shows at a college and high school theater program.
Senior UI/2D artist creates polished, premium interfaces for a mobile social casino game, turning UX flows into visually rich, intuitive, and exciting player experiences.
Designs and builds scalable analytics solutions (star schemas, marts) to support business decisions across Supply Chain, Finance, Marketing, and Operations, focusing on modular, maintainable data architecture and mentoring junior engineers.
Aya Games is hiring a Senior DevOps Engineer to support their game development infrastructure.
The UI Artist is responsible for creating user interface elements for video games at Highcore Games.
Senior Game Designer working with Unity at a game development studio.
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