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Cinematic Designer - STARCRAFT | Irvine, CA
Crafts cinematic moments for Blizzard's next StarCraft title (an original story-driven open-world shooter), taking cinematics from storyboard to final and collaborating with art, narrative, VFX, and lighting teams. Hybrid role in Irvine, CA requiring 5+ years in AAA game cinematics and AAA engine experience.
2D Artist
A 2D Artist at Tripledot's Ludios studio in Jakarta creates hand-painted 2D environment assets, props, and textures for a live mobile game, following art guidelines from the Lead Artist. Core tool is Photoshop within a 3D game pipeline; Unity and 3D software knowledge are pluses.
UI/UX Design Lead
Remote UI/UX Design Lead at X-FLOW, a mobile game studio (51-200 people, makers of Happy Color). You lead interface and experience design for the company's mobile games, working in Figma and Photoshop; requires 3+ years of experience, Russian C1+, and English B1.
Full Stack Developer(Game Development)
Full-stack engineer at Triple Y Studio in Kuala Lumpur building online casual multiplier games: Cocos Creator (TypeScript) game clients, Vue + Tailwind web interfaces, and a Spring Boot/MySQL backend handling sessions, game settlement, and real-time PvP matches over WebSockets.