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UI/UX Artist position; the posting provides no details about day-to-day responsibilities or technologies used.
The role involves game design for adult-oriented video games.
The QA Engineer II will work on an unpublished R&D product at Riot Games, focusing on quality assurance for game development.
English-to-Russian translator focused on localizing computer games.
The Lead Product Manager will oversee the development and strategy of mobile puzzle games.
The Lead Game Designer will focus on game balance and economy design for game projects.
The role is for a Game Designer within the gamedev industry.
The UI Artist will be responsible for designing user interfaces for mobile games.
Leads the design team for Yandex Games, shaping user experiences and product interfaces for a gaming platform.
The AI Game Designer at Azur Games is responsible for integrating artificial intelligence technologies into the game design process.
The Project Manager at Lesta Games is responsible for overseeing game development projects.
Azur Games is seeking a Senior Project Manager to oversee game development projects.
Project Manager role at MY.GAMES, a gaming company. No further details provided in the posting.
The Manual QA Engineer will be responsible for testing games at Azur Games.
The Brand and Creative Marketing Manager will own and evolve Oddin's visual identity and brand strategy across all touchpoints. This hands-on role involves setting creative direction, managing external agencies, and leveraging AI tools to produce high-quality marketing assets for the esports betting industry.
The Game Developer will build, maintain, and optimize hybrid-casual games using the Unity engine and C#. This is an on-site role based in Istanbul requiring strong engineering fundamentals and collaboration skills.
The Senior iOS Developer II will lead the development of complex features for Mistplay's native iOS loyalty application, collaborating with cross-functional teams to enhance user engagement. The role focuses on building intuitive, high-performance UI using Swift and SwiftUI while mentoring junior developers.
The UI Artist will design user-friendly game assets such as buttons, icons, and widgets while developing visual systems for mobile puzzle games. This role requires collaboration with art and product teams and proficiency in Adobe Photoshop and Illustrator.
Backend engineer building and operating digital platforms, APIs, cloud infrastructure, and integrations for a global competitive play ecosystem supporting players, retailers, and tournament organisers.
The Senior Backend Engineer will build and maintain scalable backend services, APIs, and cloud infrastructure to support the global digital platform for Flesh and Blood. The role involves working across the full development lifecycle, from technical design to production support, using technologies like Python, Django, AWS, and PostgreSQL.
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