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Build and operate the infrastructure powering autonomous AI agents at Roblox scale, working in Go, Python, or Rust on distributed, agentic systems that serve millions of creators and thousands of engineers.
Senior Data Scientist on Roblox's Consumer Apps team, applying causal inference, experimentation, and statistical modeling to optimize the Roblox experience across mobile, desktop, console, TV, and VR platforms. Core stack includes Python/R, SQL, Spark, and Airflow.
Design and build large-scale systems to protect user data and support Roblox's global platform, tackling distributed systems challenges with Python or Golang.
Own and scale the full observability stack (telemetry, tracing, logs) and data pipelines handling petabytes of data for a large-scale immersive 3D platform.
Develops and optimizes real-time graphics systems for iOS/Android mobile games, focusing on performance, scalability, and visual fidelity across diverse hardware. Core tech: C++, Metal/Vulkan, GPU shaders, and mobile rendering constraints.
Senior backend engineer owning and scaling distributed systems that power social engagement features (forums, polls, roles, announcements) for millions of Roblox players and creators, using server-side languages like C#, Java, or C++.
Design and ship 3D engine systems for avatar/environment geometry (mesh processing, LOD, streaming) to enable high-fidelity worlds on mobile. Core tech: C++, 3D rendering, and performance profiling.
Senior Fullstack Software Engineer on Roblox's Profile team, building frontend-leaning full-stack systems that power user identity, social connections, and profile features used by millions daily.
A 12-week Summer 2027 Product Design internship at Roblox's San Mateo, CA headquarters, where you'll tackle complex design challenges for the Roblox platform alongside senior designers, engineers, and product managers. Work centers on UX/UI, prototyping, and user research, paying $58/hour.
Early-career Associate Product Designer at Roblox joining a 21-month rotational program at the San Mateo HQ. Day to day: user research, usability testing, and design work across the platform with engineering and PM partners, using tools like Figma and Adobe Creative Cloud, with a focus on design systems, prototyping, and accessibility.
Entry-level Associate Product Manager in Roblox's 21-month rotational program based in San Mateo, CA. The APM builds and enhances features used by millions of players and creators (payments, consumer mobile, social, game development), partnering with senior PMs, design, data science, and engineering.
The Senior Software Engineer will design and build scalable backend systems for the Roblox Avatar Marketplace, focusing on high-performance distributed services to support the platform's economy. The role involves working with technologies like Go, Java, Kafka, and Kubernetes to ensure system reliability and efficiency for millions of users.
Leads the integration and deployment of advanced perception models into production ADAS and autonomous driving systems, optimizing performance on automotive-grade hardware using C++, Python, CUDA, and TensorRT.
Lead a team of 4-8 engineers developing AI/ML systems for VALORANT, a competitive tactical shooter, using game engines like Unreal/Unity and C++ while managing performance and growth.
Leads a distributed engineering team responsible for designing and managing VALORANT’s platform infrastructure, including build pipelines, deployments, live operations, and player-facing services like Unreal Engine and game microservices. Focuses on scalability, reliability, and developer workflows for a globally distributed live game.
Principal engineer defining and driving the automation frameworks for League of Legends, using C++ and Python to scale robust testing across gameplay, skins, and backend systems.
Design and refine competitive systems for VALORANT, shaping ranked, matchmaking, and player-growth mechanics to keep millions engaged and invested.
Product Manager at SuperPlay, a Tel Aviv mobile casual games studio (Dice Dreams, Disney Solitaire). You design and spec new game features end to end, own the product lifecycle from research to KPIs, and work closely with art and dev teams. Requires 2+ years as a gaming PM/PO; Unity, agile, and analytics experience are pluses.
Creates 2D animations for game characters, objects, VFX, and UI using After Effects, Spine, and Photoshop in a fully remote role for a fast-growing game studio.
A senior engineer designs and builds an AI-powered internal developer platform for a game studio, using Kubernetes, cloud infrastructure, and automation to speed up game and backend service teams.
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