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Senior Technical Artist (Mobile Game)
Senior Technical Artist at IGG Canada's Vancouver studio (fully on-site), joining a 3D simulation mobile game team. Day to day: building stylized character/FX shaders (Amplify Shader Editor or Unity Shader Graph), optimizing 2D/3D assets for mobile performance budgets, and improving Unity art workflows and pipelines.
Senior Data Engineer
Builds and maintains batch and near-real-time data pipelines, ETL/ELT workflows, and domain data products for PlayStation's enterprise systems, owning solutions from design through production support. Core stack: SQL, Python, PySpark/Databricks, Snowflake, dbt, and AWS, with mentoring and cross-team stakeholder work.
Motion Designer / AI Video Creator для мобільних ігор
Part-time remote contractor role creating 15–30 second ad video creatives for mobile game user-acquisition campaigns on Meta Ads, plus SMM/website/presentation videos. Work involves hooks, dynamic editing, AI voiceover (e.g. ElevenLabs), localized subtitles, and multi-format adaptation using After Effects/Premiere Pro.