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The Systems Software Engineer will work on the EA SPORTS FC engine, focusing on performance, memory management, and workflow improvements. The role involves C++ development, engine architecture, and collaborating with cross-functional teams to enhance game systems.
UI Engineer implementing in-game HUDs, menus, and system UI using Unreal Engine's UMG and Slate, with focus on performance optimization, multi-platform/console adaptation (including gamepad navigation), and localization support.
Senior SRE designing and optimizing cloud infrastructure (IaC with Terraform on AWS) for video game production tools and applications within the R&D team.
The Senior Technical Lead will oversee the full software development lifecycle for casino and mobile gaming products using TypeScript, JavaScript, and Node.js. This role involves leading full-stack development, mentoring junior staff, and collaborating with cross-functional teams to deliver high-quality gaming experiences.
The Sr Engineer II will lead full-stack development for casino and mobile gaming products using JavaScript, TypeScript, and Node. The role involves the full software development lifecycle, including coding, testing, and maintaining games within an Agile environment.
The Associate QA Engineer will verify gaming math data by developing and executing simulation code, test plans, and scripts. The role requires strong mathematical foundations and programming skills in C++ or C# to ensure the quality of scientific computation and data processing.
Designs and implements AI-driven enemy systems and NPC behaviors for a high-mobility action game, using Unreal Engine and behavior trees to create dynamic, data-driven gameplay mechanics.
Leads strategic programs in gaming and consumer sectors, aligning cross-functional teams to execute business priorities, manage risks, and deliver outcomes in fast-paced environments.
Staff Engineer building and scaling the data infrastructure for Unity's Ads business and internal Unity Commons platform, working across large-scale distributed systems, data pipelines, and cloud infrastructure.
Build and maintain Roblox gameplay systems—movement, combat, economy, UI, and live-ops—in Lua/Luau across client and server, optimizing performance and operating shipped live games.
Build and maintain the cloud infrastructure for a live-streaming gaming platform using AWS, Docker, Kubernetes, and CI/CD pipelines.
Design and own core gameplay systems—economies, progression, combat—for a strategy mobile title, collaborating with cross-functional teams, analyzing player data to optimize mechanics and monetization, while mentoring junior designers.
Leads 4X gameplay systems (exploration, resources, tech trees, diplomacy, combat) for a mobile strategy title, balancing mechanics, tuning progression, and collaborating with engineering, art, and live ops to drive player engagement and retention.
This role involves optimizing and integrating the Unity real-time 3D engine for embedded platforms like automotive infotainment systems and digital cockpits. The engineer will work with C/C++/C# to profile performance on resource-constrained hardware and collaborate directly with automotive OEM customers.
IndieBI is seeking a Senior Backend Python Engineer to develop sales intelligence services for the gaming industry using FastAPI, data pipelines, and cloud infrastructure.
Leads Android engineering team to support Unity’s cross-platform game ecosystem, ensuring seamless performance across mobile and laptop devices while leveraging device-specific features.
Build and maintain data pipelines using SQL, Python, and cloud tools to power AI-driven decisions across ZURU’s global operations.
This internship role involves developing and designing game backend solutions for next-generation titles using Unreal Engine. The intern will work within the Lightspeed Tech Center to support game services and research innovative technologies.
Senior Golang Backend Engineer building and deploying scalable backend services on GCP for a game project with Electronic Arts, aligned to Pacific Time hours.
Senior Golang Backend Engineer designing and building scalable backend services for an Electronic Arts game on GCP, working remotely from Canada during Pacific Time hours.
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