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This internship role involves developing and designing game backend solutions for next-generation titles using Unreal Engine. The intern will work within the Lightspeed Tech Center to support game services and research innovative technologies.
Senior Golang Backend Engineer building and deploying scalable backend services on GCP for a game project with Electronic Arts, aligned to Pacific Time hours.
Senior Golang Backend Engineer designing and building scalable backend services for an Electronic Arts game on GCP, working remotely from Canada during Pacific Time hours.
Owns the roadmap for mobile and web game features, from ideation to launch, and drives user engagement through data-driven experiments and cross-functional collaboration.
Senior Backend Engineer at H2 Games in Singapore architecting and building internal systems/platforms, optimizing performance, and collaborating cross-functionally using Java, Golang, Python, and PHP.
Full-Stack Engineer in Western Australia solving complex migration problems and supporting a Game Studio Enablement ecosystem, using TypeScript and AWS.
Senior Data QA Analyst at WB Games Montreal verifying, analyzing, and visualizing game telemetry data using Looker, SQL (Redshift, Databricks), and Excel to produce dashboards and reports for QA and production teams on AAA video games.
AI Engineer builds and integrates AI-driven workflows using LLMs, transcription APIs, and automation tools for a digital agency serving US clients.
Lead the architecture and development of reusable TypeScript/JavaScript SDKs and frontend frameworks for a portfolio of HTML5 games, focusing on build tooling, runtime performance, and developer experience.
The Live Captioning Project Manager oversees the end-to-end delivery of live streaming and captioning projects, ensuring technical quality and accessibility compliance. The role involves managing streaming infrastructure, troubleshooting real-time broadcast issues, and coordinating with cross-functional teams.
Designs and leads a scalable platform architecture for AI, robotics, and industrial data workflows, focusing on data ingestion, validation, transformation, and runtime execution. Shapes APIs, event-driven services, security, and integration patterns for cross-functional teams.
The Sr Data Scientist will lead end-to-end data science initiatives to detect cheating, fraud, and other risks in gaming platforms. They'll develop machine learning models using gameplay telemetry and player behavior data, collaborate with cross-functional teams, and mentor junior data scientists.
Staff engineer building cloud-based services and front-end features for Unity's game creation platform, using agentic AI tools like Claude Code daily alongside full-stack and DevOps work.
The Staff Software Engineer will design and deliver cloud-based services and full-stack features for Unity's game creation platform. The role involves optimizing cloud scalability, performing DevOps tasks, and integrating agentic AI tools into daily engineering workflows.
Build and operate production-grade data and ML infrastructure powering fraud detection, anti-cheat, and account security systems across EA games using Python, SQL, Spark, Docker, Kubernetes, and cloud platforms.
The Senior ML Platform Engineer will build and maintain self-service infrastructure and deployment workflows to help data scientists move models into production for batch and real-time applications.
Builds Android apps in Kotlin for multiple client projects at a Miami-based digital agency with a Latam team.
Designs motion graphics for mobile and PC games, creating engaging visuals to enhance player experience.
Develop and maintain event timing tools by integrating Java-based platforms with legacy PHP code for global sports races.
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