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Vacature in Leidschendam: C# Backend developer sport en spel
Backend developer (C#/.NET) at an international gaming company in Leidschendam, Netherlands, working on an online games platform and in-house developed games played by millions. Day to day: build .NET Core microservices on Kubernetes and stay in touch with users. Hybrid work; salary €2700–4400/month plus bonus, pension, travel allowance and annual trip.
3D Animator (Full-Time)
Creates character animations and 3D assets for GungHo's games from early prototype through final production, animating humanoid and non-humanoid characters and guiding riggers/engineers to achieve quality in-engine animation. Core tools: Maya, Adobe Creative Suite, and Unreal Engine; hybrid role in Redondo Beach, CA.
Product Manager
Развивает игровые механики и новые форматы геймификации для повышения вовлечения, удержания и монетизации пользователей в B2C-продукте.
Software Engineer II DevEx
Designs and ships C++ simulation and developer-experience tooling for PlayStation engineers on Linux: simulated services, client/server integrations, and build/packaging/CI/CD automation that shorten feedback cycles. Owns features from design through rollout, writes tests and docs, and diagnoses cross-boundary failures.
Sr. Full Stack Engineer
Senior full-stack engineer on Unity's Unified Ads Platform team in Montréal: owns the TypeScript/NestJS service layer and data contracts for advertiser/publisher entities (campaigns, budgets, creatives), builds event-driven integrations with Kafka/Pub/Sub, delivers React frontends, and operates services on Kubernetes.