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Software Engineer, Frontend - Economy
Frontend software engineer on Roblox's Economy team, building polished web and mobile shopping, creator-earning, and personalization experiences for the world's largest virtual economy. Daily work uses JavaScript/TypeScript and React, with close collaboration alongside product, design, data science, ML, and backend teams.
Software Engineer, Notifications
Builds and operates Roblox's notification systems, routing push, in-app, email, and toast notifications to millions of users; ships ranking/recommendation features, runs A/B experiments, and maintains developer-facing APIs. Needs 1–3 years of backend/distributed systems experience; onsite in San Mateo, CA Tue–Thu.
Senior Technical Artist
A Senior Technical Artist at Roblox works at the intersection of art and engineering, building GenAI-native production pipelines in Roblox Studio, prototyping terrain and shader tools, and defining best practices for hybrid generative/traditional 3D workflows. Core focus: real-time engines, DCC tools, and AI-powered creator tooling.
Engineering Manager - Reliability Engineering
Engineering manager for Roblox's Site Reliability Engineering team, leading engineers to improve production health, build reliability guardrails, and scale infrastructure supporting the Roblox platform. Requires 3+ years in engineering management and deep large-scale distributed systems expertise.
Software Engineer, Reliability
Early-career software engineer on Roblox's Reliability team, building infrastructure that keeps the platform fast, reliable, and efficient: applying AI/ML to scale workloads across regions, tuning performance with metrics and profiling, and sharing on-call. Core tech: Python/Rust/Go/Java/C#, distributed systems, Kubernetes, Prometheus/Grafana.


