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Designs and polishes complex in-game missions for AAA titles, scripting in Blueprint and guiding teams to align with creative vision.
Senior backend engineer building scalable server systems for NBA 2K’s online multiplayer features using C++, Python, and distributed databases.
Senior backend engineer building scalable, secure server APIs and databases for an unannounced multiplayer game at a top video-game studio.
E n tant qu’Artiste de niveaux sénior·e chez Cloud Chamber, vous rejoindrez notre talentueuse équipe de développement pour aider à façonner le prochain opus de la franchise BioShock. Dans ce rôle, vous collaborerez…
Senior Level Designer at Cloud Chamber to design and block out game worlds and systems for a AAA narrative-driven title using Blueprint scripting and Unreal Engine.
Senior Level Designer at Cloud Chamber to craft immersive gameplay and world geometry for a narrative-driven AAA game using Blueprint scripting and Unreal Engine.
Manage and optimize in-game video ads and offer walls for iOS and Android mobile games, analyzing performance metrics to maximize revenue while collaborating with UA and product teams.
Lead game designer shaping major gameplay pillars for a live-service multiplayer title, managing cross-functional teams, and ensuring cohesive execution across design, art, and engineering.
Maintain and troubleshoot Take-Two’s global JD Edwards EnterpriseOne 9.2 ERP system, ensuring data integrity, security, and smooth financial close processes for a large entertainment publisher.
WHO WE ARE Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher, and marketer of interactive entertainment for consumers around the globe. We develop and publish…
Enforce video-game IP rights by investigating and removing infringing content across social media, ecommerce, and gaming platforms using DMCA and trademark tools.
Leads large, complex enterprise infrastructure projects for a global gaming company, blending traditional and agile delivery methods while improving team workflows and stakeholder alignment.
Leads the evolution of marketing technology for a global game publisher, bridging marketing teams with tech stacks like CDP, CMS, and AI-driven personalization to enhance player engagement.
Lead a team to design, automate, and optimize cloud-native infrastructure and CI/CD pipelines for a global gaming company, using AWS/GCP and modern DevOps practices.
Owns and prioritizes a platform of enterprise SaaS tools for internal teams at a global video game publisher, using data-driven discovery and Agile methods to solve validated problems.
Lead a global team to design and implement a Zero Trust network architecture using automation, cloud-native tools, and identity-driven security for a major game publisher.
Maintains and optimizes enterprise monitoring and data pipelines for a global game publisher, administering Splunk, Datadog, Cribl, and Grafana while ensuring reliable data flow and user access.
Supports and enhances a SOAR platform to automate security workflows, improve incident response, and maintain system health for a gaming company’s global infrastructure.
A Threat Intelligence Engineer at Take-Two Interactive protects gaming systems and data by analyzing threats, managing IOCs, and automating security workflows via APIs and scripts. Core focus: integrating threat data into SIEM/EDR platforms and engineering detection/prevention mechanisms.
The Fullstack Developer will design, develop, and maintain applications for INDICO's digital business portfolio using Golang, React.js, and AWS. The role involves building scalable RESTful APIs, creating responsive UIs, and collaborating across teams to support various digital verticals.
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