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Develops distributed simulation platforms and interoperability solutions for aerospace, defense, transport, and space agencies using Java/C++ to solve complex engineering challenges.
Senior Core Software Engineer at DICE (EA) working on the Battlefield franchise, writing and optimizing C++ code for CPU performance and memory usage, partnering with the Frostbite engine team.
The UI Software Engineer will develop and optimize core UI systems within the Frostbite engine for the Battlefield franchise. The role focuses on improving runtime performance, CPU and memory efficiency, and system maintainability using C++.
The Senior Gameplay Software Engineer will architect and implement core gameplay systems for the EA SPORTS NHL franchise, including skating physics, puck dynamics, and AI. The role involves collaborating with cross-functional teams to optimize performance and deliver high-quality, responsive gameplay on modern console hardware.
The Rendering Software Engineer will develop and optimize rendering pipelines and shading systems for the EA SPORTS NHL game franchise. This role involves working with C++, HLSL, and low-level graphics APIs to ensure high visual quality and performance across multiple hardware platforms.
The Rendering Software Engineer will develop and maintain rendering features and engine components for the EA SPORTS UFC franchise. This role involves implementing real-time rendering techniques, optimizing CPU/GPU performance, and collaborating with art and design teams using C++ and modern graphics APIs.
The Senior Gameplay Software Engineer will architect and implement core combat systems, including player controls, physics, and AI, for the EA SPORTS UFC franchise. This role involves collaborating with designers and animators to ensure responsive, high-fidelity gameplay using C++ and modern game engine technologies.
The Online Software Engineer will maintain and extend connected features for EA SPORTS UFC, including matchmaking, social systems, and live events. The role involves working across client and backend systems using C++ and database technologies in a hybrid environment.
The Systems Software Engineer will work on the EA SPORTS FC engine, focusing on performance, memory management, and workflow improvements. The role involves collaborating with cross-functional teams to build and maintain core game systems using C++.
As a Senior Software Engineer for Apex Legends, you will develop foundational technologies and optimize performance across the game's engine and backend services. You will collaborate with cross-functional teams to debug complex issues, maintain stability, and build tools to support live service operations.
Coordinates cross-functional teams at a major game studio, tracking milestones and optimizing workflows to deliver large-scale entertainment projects on time.
Senior engineer who designs and maintains C++ build systems, CI/CD pipelines, and robustification tooling for a large robotics codebase, ensuring reliable, reproducible, and traceable software releases.
Come join the organization that is redefining security for the AI era. As one of the fastest-growing startups ever, we enable teams to secure cloud and AI applications by connecting code, cloud, and runtime into a…
Senior Full Stack Engineer building and maintaining digital experiences for iconic gaming brands like Magic: The Gathering and Dungeons & Dragons using Vue/React, TypeScript, GraphQL, C#/.NET, Node.js, and cloud services.
Solutions Consultant guides clients through product demos and ROI discussions, translating Syndigo’s PIM/MDM/DAM platform into measurable business outcomes for brands and retailers.
Build and maintain cloud and on-robot software for AI-powered humanoid robots using TypeScript/React, Python/Django, and GraphQL, integrating LLMs and realtime systems.
Builds interactive promotional pages for in-game assets (ships, equipment) using React/TypeScript front-end and PHP/Node.js back-end, optimizing workflows and legacy systems for a AAA game studio.
A Senior Backend Engineer builds and maintains game-to-cloud server integrations in Unreal Engine, focusing on online multiplayer systems, networked SDKs, and live-ops features like player data persistence and real-time events.
Build backend services and APIs for PlayStation’s new mobile and web experiences, designing scalable architectures and data models to connect gamers globally.
Build and operate backend services and APIs for new PlayStation mobile/web experiences using Node.js, TypeScript, and cloud infrastructure.
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