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As a Machine Learning Engineer, you will play a key role in transforming Maya’s customer support through the use of Data Science and Machine Learning, collaborating closely with engineers to build efficient,…
CORE PROFILE We are looking for a Level 4 Software Engineer to join the Partner Marketing Solutions (PMS) team, which builds and maintains the systems that help Maya monetize through partner advertising and grow…
Requisition ID: 67146 Title: Multimedia Designer II Arthrex, Inc. is a global medical device company and a leader in new product development and medical education. As a Multimedia Designer II, you will be responsible…
Requisition ID: 67866 Title: Technical Artist Intern Arthrex, Inc. is a global medical device company and a leader in new product development and medical education in orthopedics. The Medical Visualization team in…
On-site 3D Animator at IGG Canada's Vancouver studio, creating real-time character and gameplay animations in Maya and Unity for a 3D simulation mobile game. Day-to-day involves animating characters and cutscenes, rigging assets with proprietary tools, and collaborating with the lead animator and cross-discipline teams.
IGG Canada's Vancouver studio is hiring an on-site 3D Character Artist (intermediate level) for a 3D simulation mobile game. Day to day they create low- and high-poly character and hard-surface models with hand-painted PBR texturing using Zbrush, Maya/Max, Substance Painter, and Photoshop; Unity/Unreal experience is a plus.
Senior Animator at Mob Entertainment (the studio behind Poppy Playtime) creating high-quality character and creature animations for gameplay and cinematics. Day to day: owning animation from blocking through polish and Unreal Engine implementation, building early-project pipelines and workflows, and mentoring other animators using Autodesk Maya and Unreal Engine.
At Riot, we believe in putting players first. Our Sydney-based team is partnering globally to build next-generation features and technology on an exciting Unpublished R&D Title. The team focuses on supporting the…
GameOn Studio is hiring a remote (Canada-based) cinematic animator to create high-quality character, creature, and facial animations for game cinematics, blending keyframe animation with motion capture. Core tools: Maya, MotionBuilder, and Unreal Engine Sequencer, with FACS-based facial rigs; Pacific Time hours required.
Senior animator at Aristocrat's UberWins Studio in Gurugram creating 2D/3D animations, FX and particle effects for Class III casino games, ensuring quality across the creative pipeline. Core tools: Adobe After Effects, Red Giant Trapcode, Spine, 3DS Max, Maya; Unity is a plus.
Build the payment infrastructure powering global commerce. Boku connects billions of consumers to the payment methods they prefer, one market at a time. Our platform connects the world’s leading digital businesses to…
A 2D animator crafts UI effects, character and object animations, and 2D/3D particle FX for hybrid-casual mobile games, working on-site in Sarıyer, Istanbul. Core tools are Unity, Spine, Photoshop, and Autodesk Maya.
Fully remote, freelance/contract Lead Character Artist at 25-year game development studio Streamline Studios, with possible conversion to full-time. Manages art project plans, mentors and trains artist teams, and liaises with clients; core tools are 3ds Max/Maya, ZBrush, Substance Painter, Photoshop, and Unreal Engine.
Fully remote freelance/contract Lead Environment Artist at a 25-year game development studio, with possible conversion to full-time. Day to day: managing art production for client game projects, mentoring and training artists, coordinating with clients and project managers, and creating environments using tools like 3ds Max/Maya/Blender, Substance, ZBrush, and Unreal Engine/Unity.
Shield AI is a venture-backed defense-tech company with the mission of protecting service members and civilians with intelligent systems. Its products include Hivemind autonomy software, V-BAT and X-BAT aircraft, and…
Video producer at Gameloft creating marketing trailers and user-acquisition ads for its games — editing footage, composing 3D scenes, and handling lighting/camera work with existing assets, then adapting videos for platforms like Facebook, TikTok, and Google Ads. Core tools: Unreal Engine, Unity, Blender, After Effects, Premiere.
Produces marketing trailers and user-acquisition video ads for Gameloft's games — handling video editing, scene composition, lighting, camera work, and assembling existing 3D assets — using Adobe Premiere/After Effects/Photoshop, 3D tools like Blender/Maya, and game engines (Unity, Unreal). Based hybrid in Bucharest.
Creates marketing videos, trailers, and user-acquisition ads for Gameloft's mobile/console games using existing 3D assets — focusing on editing, scene composition, lighting, and camera work in engines like Unreal Engine/Unity plus Adobe Premiere, After Effects, and Photoshop. Hybrid role based in Bucharest reporting to the Creative Agency Lead.
Concept artist at Ubisoft's Pune studio creating high-quality character, creature, environment, and prop concepts for AAA games, working closely with lead concept artists and art directors. Requires 7+ years of AAA concept art experience, strong Photoshop/Blender/Maya/ZBrush/3DS Max skills, and familiarity with Gen AI tools.
Do you have a passion for leading creative teams and turning a project’s artistic vision into a stunning reality? At 3 Doubles Producciones , we are looking for a CG Supervisor who wants to make a mark on every frame.…
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