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Designs mobile-first digital storytelling experiences for The New York Times Opinion desk, collaborating with editors and developers to create responsive, high-impact visual content.
Lead Gameplay Technical Animator at Epic Games rigging characters, weapons, creatures, and vehicles in Maya and Unreal Engine 5 (control rigs, cloth, physics, blueprints) for Fortnite and a Disney collaboration, while mentoring rigging-focused animators, coordinating with production and vendors, and improving animation pipeline tools.
Location: Mumbai,Maharashtra,India BookMyShow is India’s biggest entertainment company. We are the go to entertainment platform for millions of transacting users who watch movies and out of home entertainment. We also…
Responsibilities Create high-quality character animations using Maya, Blender, or 3ds Max that meet established artistic and technical requirements. Apply animation principles, including weight, timing, spacing, and…
Character Artists at BSG… You understand the character art pipeline and bring a strong artistic skillset developed through hands-on game development. You apply your knowledge of anatomy, proportion, silhouette,…
Blind Squirrel Games is seeking an Environment Artist (on-site in Auckland) to create environments, terrain, models, textures, and assets for games — integrating them into game engines, optimizing for performance, and collaborating with artists, designers, and engineers. Requires 3+ years of environment art experience and a strong portfolio.
Technical Artist (expression of interest) at Blind Squirrel Games in Auckland: creates HLSL shaders and node-based materials, integrates and optimizes art assets in game engines, builds scripts/tools and simulations, and supports lighting, rendering, and VR/AR work. Requires 3+ years in technical art and at least one shipped title.
WHAT YOU WILL BE WORKING ON Main challenge We are looking for a Lead VFX Artist to lead the VFX discipline across our games, combining strong artistic expertise with team coordination, visual direction, and pipeline…
At Bespoke Pixel, we're all about creating something extraordinary. We’re a small, fully funded, independent studio working on a well-known IP, and we’re pushing boundaries when it comes to gameplay and quality.…
Description Keywords Studios Singapore is currently looking to expand its team. We're currently looking for AAA, experienced Technical Animation Artists. These opportunities can be located in either Malaysia, or…
DESCRIPTION DE L’ENTREPRISE Ludia est un studio innovant et dynamique, spécialisé dans le développement de jeux mobiles. Basé à Montréal depuis 2007, chaque mois, plus de 3,5 millions de joueurs à travers le monde…
Wolcen is looking for a passionate Senior Gameplay Animator interested in working within a multicultural team and with Unreal Engine 5 as we continue developing our next projects (Wolcen 2 and Gods, Death, and…
TALENT POOLING ONLY The 2D Supervisors at One of Us play a key role in driving the overall direction of the 2D department. In addition to managing the project as a whole, they will work alongside other 2D Supervisors…
FOLKS is looking for an FX Supervisor with strong artistic vision, technical excellence and proven experience leading visual effects teams on high-end film, television and/or streaming productions. You will oversee the…
Supervisar al equipo de FX, proporcionando dirección artística, apoyo creativo y orientación técnica durante todas las etapas de producción. Crear y desarrollar efectos visuales 3D de alta calidad mediante Houdini,…
En FOLKS buscamos un/a Supervisor/a de FX con una sólida visión artística, excelencia técnica y experiencia liderando equipos de efectos visuales para cine, televisión y/o producciones de alto nivel. Esta persona será…
We are looking for a highly skilled Senior Environment Artist to create exceptional environment assets, set dressing, and scatter setups for our VFX productions. You will take ownership of complex environment work…
Senior Character Artist – Outsourcing Full-time · Remote (UK working hours) Omeda Studios is a remote-first game studio and the team behind Predecessor, a fast-paced third-person MOBA built in Unreal Engine 5 for PC,…
In 2023, it was announced that Massive Entertainment is leading the development of Tom Clancy's The Division 3. While we cannot unveil any details about the third entry in the series at this time, we are actively…
A six-month contract Level Designer role at Keywords Studios' Singapore studio, working on-site on an unannounced third-person action-adventure project. Day to day the designer prototypes levels and gameplay, blocks out environments with 3D modelling and scripting (Unreal/Unity), collaborates with artists and designers, and iterates through playtesting.