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Rejoignez-nous dans notre voyage et aidez-nous à collaborer à notre nouveau jeu : Blood Message. Le jeu se déroule dans la Chine historique et propose un style visuel réaliste ainsi qu'un gameplay de combat…
Associate Technical Artist at Light & Wonder (Global Draw Limited) in Reno, NV, working on land-based casino games. The role bridges art and engineering: implementing and optimizing art and animation assets in a game engine (Unity), supporting the content/animation pipeline, and prototyping game functionality using C#, JavaScript, 3ds Max/Maya, Photoshop, and shaders.
Senior 3D Designer creates optimized, game-ready 3D assets and environments for interactive gaming products, collaborating with cross-functional teams using real-time engines and industry-standard tools.
#WeAreParamount on a mission to unleash the power of content… you in? We’ve got the brands, we’ve got the stars, we’ve got the power to achieve our mission to entertain the planet – now all we’re missing is… YOU!…
Our Company Technogym inspires 70 million daily users to train using our innovative & engaging solutions for fitness, sport and health . By promoting the Healthness lifestyle of exercise, a balanced diet, and a…
Senior Technical Artist at IGT's Sydney Game Studio (Macquarie Park, NSW) creating land-based slot games: establishing visual direction, producing concept art and prototypes, briefing and managing external art vendors, and implementing and optimising 2D art, animation, shaders and effects in Unity.
Leads development of adidas' global wholesale retail environments — design standards, fixture systems, and shop-in-shop concepts — from strategy and concept through engineering, prototyping, and market rollout. Core tools include SketchUp, VectorWorks, Rhino, 3ds Max, SolidWorks, AutoCAD, and Adobe Creative Cloud.
Position Summary Reporting to the ASVP - Public Relations, the Senior Manager - Corporate Branding leads the development, governance and execution of the Company’s corporate branding, visual communications and…
Primary location: Chicago, Illinois Relocation offered: No Employment status: Full-Time Travel: <10% Non-compete: No The estimated base salary range for this role is $68,000-$74,000 per year. Individual pay is based…
At Riot, we believe in putting players first. Our Sydney-based team is partnering globally to build next-generation features and technology on an exciting Unpublished R&D Title. The team focuses on supporting the…
Senior animator at Aristocrat's UberWins Studio in Gurugram creating 2D/3D animations, FX and particle effects for Class III casino games, ensuring quality across the creative pipeline. Core tools: Adobe After Effects, Red Giant Trapcode, Spine, 3DS Max, Maya; Unity is a plus.
Neo Group is hiring a 3D Artist for its Design Department (on behalf of a partner) to create high-quality 3D assets, icons, environments, and characters for products, promotions, and marketing campaigns. Core stack: Blender/Cinema 4D/3ds Max, rendering engines like Redshift or Octane, and Photoshop.
Fully remote, freelance/contract Lead Character Artist at 25-year game development studio Streamline Studios, with possible conversion to full-time. Manages art project plans, mentors and trains artist teams, and liaises with clients; core tools are 3ds Max/Maya, ZBrush, Substance Painter, Photoshop, and Unreal Engine.
Fully remote freelance/contract Lead Environment Artist at a 25-year game development studio, with possible conversion to full-time. Day to day: managing art production for client game projects, mentoring and training artists, coordinating with clients and project managers, and creating environments using tools like 3ds Max/Maya/Blender, Substance, ZBrush, and Unreal Engine/Unity.
Video producer at Gameloft creating marketing trailers and user-acquisition ads for its games — editing footage, composing 3D scenes, and handling lighting/camera work with existing assets, then adapting videos for platforms like Facebook, TikTok, and Google Ads. Core tools: Unreal Engine, Unity, Blender, After Effects, Premiere.
Produces marketing trailers and user-acquisition video ads for Gameloft's games — handling video editing, scene composition, lighting, camera work, and assembling existing 3D assets — using Adobe Premiere/After Effects/Photoshop, 3D tools like Blender/Maya, and game engines (Unity, Unreal). Based hybrid in Bucharest.
Creates marketing videos, trailers, and user-acquisition ads for Gameloft's mobile/console games using existing 3D assets — focusing on editing, scene composition, lighting, and camera work in engines like Unreal Engine/Unity plus Adobe Premiere, After Effects, and Photoshop. Hybrid role based in Bucharest reporting to the Creative Agency Lead.
Concept artist at Ubisoft's Pune studio creating high-quality character, creature, environment, and prop concepts for AAA games, working closely with lead concept artists and art directors. Requires 7+ years of AAA concept art experience, strong Photoshop/Blender/Maya/ZBrush/3DS Max skills, and familiarity with Gen AI tools.
Remote (Serbia-based) 3D Artist joining Neo Group's Design Department, recruited for a local partner. Day to day: modeling, texturing, lighting, and rendering 3D assets, icons, environments, and characters for products and marketing campaigns, using tools like Blender/Cinema 4D/3ds Max, Redshift/Octane, and Photoshop.
Technical Animator at Ubisoft's Chengdu studio: integrates character assets into the game engine, designs and tests character rigs, and maintains animation tools and pipelines (rigging, skinning, mocap data). Collaborates with art, design and programming teams using tools like Motion Builder, 3ds Max and Photoshop.
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