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Create high-quality 3D animations and motion content for marketing, product, and brand initiatives using tools like Blender or Maya, collaborating with creative teams to bring concepts to life.
Job Summary: The Asset/Show Technical Director (TD) is responsible for supporting, developing, and optimizing shot/asset workflows for One of Us. This role involves troubleshooting shot/asset related technical…
Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across…
Netflix Animation Studios is on a mission to entertain the world with bold, immersive animated films that are timeless and impactful. We are paving the way for the future of animation by building a community of amazing…
Senior VFX Artist at Skeleton Key, Wizards of the Coast's game studio in Montreal, crafting high-quality real-time visual effects for environments, characters, and assets in the studio's first AAA game. Core stack is Unreal Engine (Niagara, materials, blueprints) alongside tools like Houdini and EmberGen.
VOLTA (a Keywords Studios creative studio) is hiring a Technical Artist in Quebec City/Montreal to support the art team, integrate 3D character and prop assets into game engines, and maintain the asset creation pipeline. Core stack: Unreal Engine 5, Unity, Maya (Python/MEL), Substance Painter/Designer, ZBrush, Houdini, and Perforce.
Side (formerly PTW) is collecting candidates for a talent pool for future project-based co-development roles as a 3D Environment Artist: building game-world landscapes, architecture, and props with Maya/Blender, Photoshop, Substance, and Unity or Unreal. This is not an immediate opening; applicants are reviewed as client projects arise.
Леста Игры разрабатывает игровые проекты в различных жанрах, смело экспериментирует с инструментами и технологиями. В офисах компании в Санкт-Петербурге, Минске и Москве работает более 2000 талантливых профессионалов.…
Job Title: Senior 3D Motion Designer / Product Visualization Artist Location: Dubai, UAE Employment Type: Full-time, In-house Job Description: We are looking for a Senior 3D Motion Designer / Product Visualization…
블루홀스튜디오는 MMORPG의 새로운 장을 연 게임 제작 스튜디오로서, 전 세계 이용자들에게 재미와 감동을 주는 것을 목표로 합니다. 게임업계는 점점 더 빠르게 변화하면서 세계 모든 이용자들이 공감할 수 있는 재미와 감동을 주기 위해 끊임없이 발전하고 있습니다. 이제 개인의 힘만으로 그 속도를 따라 잡는 데는 한계가 있습니다. 따라서, KRAFTON 내 인재 교류와 협력을 바탕으로…
Technical Artist (5+ years) at Bluehole Studio (a KRAFTON studio) on Project V, a new PUBG IP cross-platform shooter. Day to day: implement and optimize in-game tech, build art pipelines and tools, optimize performance (frame/memory/resources), and develop engine features and automation using Unreal, Python, HLSL, C++, and DCC tools.
Senior VFX Artist at Bluehole Studio creating high-quality in-game VFX for the TERA2 MMORPG — skill effects, boss/monster action, and environment effects built in UE5 (Niagara, materials, shaders) with performance optimization, collaborating with combat design, animation, tech art, and programming.
VFX Artist on PUBG Studios' ARL VFX team in Seoul, creating 2D/3D real-time VFX for a new game project — from production through engine integration and optimization for mobile/PC platforms. Core tools are Unreal Engine (Niagara) and Unity, with contribution to tools, shaders, and workflows.
渴望为世界带来新意的人,早已对描绘未来的“热词”不陌生——人工智能、机器学习、数据科学等等。腾讯始终在业界前沿不断探索,积极布局,并为优秀的你提供无限广阔的舞台。我们坚信科技的不断革新,最终能带来美好的、撼动人心的改变。 1.基于 UE5/Unity/Houdini/Blender 搭建合成数据生产管线,完成场景配置、相机轨迹、灯光等全流程开发; 2.实现 procedural content generation…
GSC Game World is hiring a Senior Character Technical Artist to own the UE5 character pipeline end to end — DCC to engine, MetaHuman integration, Mutable-based character customization, materials, and performance budgeting — plus build tools for artists and outsourcing. Work is office-based in Prague or Kyiv, or remote across Europe/Ukraine.
Leads PrizePicks' 3D design discipline end to end — building 3D characters, environments, and objects for brand campaigns and product moments, integrating AI image-generation workflows (Weavy) into the pipeline, and setting how 3D work is briefed, reviewed, and shipped. Core tools: Blender/C4D with Octane or Redshift.
Lead a team of VFX artists to create stylized effects in Unreal Engine 5 for a new game IP, managing tasks, pipelines, and collaboration across departments.
On-site 3D Artist in Prague creating models, materials and render-ready visual assets of Revel's humanoid robots and wearable hardware. Day-to-day work in Blender covers modelling, retopology, UV unwrapping, texturing and preparing assets for renders and animation alongside the industrial design and visual production teams.
Drone Show Designer / CG Artist / CG Generalist About Cyberdrone Cyberdrone is an international pioneer in drone light shows, creating extraordinary visual experiences through proprietary drone technology, in-house…
Summer 2027 intern (on-site in Austin, TX) doing technical art for defense products: building 3D assets, materials/shaders, VFX, and artist tools/content pipelines in Unreal Engine 5 alongside engineers on systems like Bullfrog. Core tech: UE5 (Materials, Blueprints, Niagara, Nanite, Lumen), Python, HLSL, Blender/Maya.
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