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Mob Entertainment is a startup multimedia studio that is best known for our hit indie horror game " Poppy Playtime" . This franchise is one of the hottest new properties in gaming, and our team is naturally…
PLAY, GROW and WIN To be a part of Virtuos means to be a creator. At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly…
Lakshya, a Keywords Studios company, in India is headquartered in Gurgaon and has a team of over 700 employees spread across studio facilities in Gurgaon, Pune and Seattle, and sales offices in San Diego and Tokyo.…
Character Artists at BSG… You understand the character art pipeline and bring a strong artistic skillset developed through hands-on game development. You apply your knowledge of anatomy, proportion, silhouette,…
Blind Squirrel Games is seeking an Environment Artist (on-site in Auckland) to create environments, terrain, models, textures, and assets for games — integrating them into game engines, optimizing for performance, and collaborating with artists, designers, and engineers. Requires 3+ years of environment art experience and a strong portfolio.
Technical Artist (expression of interest) at Blind Squirrel Games in Auckland: creates HLSL shaders and node-based materials, integrates and optimizes art assets in game engines, builds scripts/tools and simulations, and supports lighting, rendering, and VR/AR work. Requires 3+ years in technical art and at least one shipped title.
Leads the visual quality and technical standards for Fortnite’s environments, creating benchmark assets, mentoring artists, and optimizing workflows in Unreal Engine.
Leads the visual quality and technical standards for Fortnite’s environments, creating benchmark assets, setting workflows, and mentoring artists using Unreal Engine and industry tools.
Senior Environment Artist at Mob Entertainment will design and build realistic, atmospheric horror environments for Poppy Playtime, owning full scenes from blockout to final polish. Core work centers on modeling, texturing, and lighting in Unreal Engine 5 with modular kit workflows.
About the Role IllFonic is seeking an experienced Principal Environment Artist to join our team for an exciting new title. We are looking for an artist with a strong vision and technical expertise in creating…
31st Union, a game studio in San Mateo, is hiring a Shader Technical Artist to build and maintain its shader pipeline — crafting and optimizing stylized/PBR master materials in Unreal Engine (node graphs plus HLSL), profiling performance, and setting shading standards for teams across disciplines.
2K is hiring a Senior Shader Technical Artist in San Mateo to build, maintain, and optimize a shader pipeline in Unreal Engine, crafting master materials via node-based shader graphs and HLSL/GLSL while setting shading standards, profiling performance, and supporting cross-discipline teams on new player-driven games.
We are Playdead, an independent game company based in the heart of Copenhagen, Denmark. We have made two critically acclaimed titles, LIMBO and INSIDE. Our current project is a 3rd-person science fiction adventure…
GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we’re proud to put our names on.…
Liquid Development is hiring on behalf of GameSim, a Keywords Studio. This position will support GameSim production teams. GameSim is a game development studio that partners with clients to build games across…
Founded in 2019, Machina Games is a leading mobile game studio specializing in puzzle games. Since our founding, we have been innovating and staying true to our mission: making games that have never been played before.…
ICONIC21 is hiring a 3D Environment Artist to create photorealistic branded casino studio interiors in Unreal Engine 5 for a real-time MetaHuman application. Day to day the artist authors master materials/PBR, Lumen and HDRI lighting, set dressing, and optimizes scenes (Nanite, LODs) using tools like Blender, Maya or 3ds Max.
A Senior Technical Designer at Nintendo-owned studio Next Level Games in Vancouver (hybrid, 3+ days/week onsite) who bridges engineering and design: building the level creation pipeline, setting technical standards within performance budgets, and mentoring designers. Core tech includes Unity or Unreal Engine, text-based scripting, animation state machines, and C/C++, C#/.NET.
About IGG Canada IGG Canada is a premium mobile game and video production studio located at 988 West Broadway, Vancouver, Canada. With spectacular views of the downtown skyline, coastal mountains, and English Bay, our…
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