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The Senior Level Designer will own the end-to-end creation of gameplay spaces for an action RPG, from initial concept and blockout to final polish. The role involves collaborating with cross-functional teams to design combat encounters, exploration, and progression systems within a remote-first environment.
Senior UA Creative Strategist for mobile games, responsible for spotting ad trends, generating creative hypotheses, writing production briefs, and guiding creators/editors to build and test video ads across TikTok, Meta, AppLovin and other networks using data and AI tools.
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where…
Test localized video game content for language and technical errors, ensuring adherence to console guidelines and providing feedback to improve gameplay and translations.
Nintendo Studios SingaporePte. Ltd. is a Singapore-based game development company with particular expertise in the creation of in-game art assets. Having joined the Nintendo Group as a subsidiary of Nintendo Co., Ltd.,…
Junior Motion Designer creating video ads and animations for a mobile game company's marketing team, primarily using Adobe After Effects alongside Photoshop and Illustrator.
We are looking for a Manager, Supply Chain Planning - Wafers, located at our Corporate Headquarters in Santa Clara, CA. At NVIDIA, our employees are passionate about parallel and visual computing. We're united in…
Job Title: Senior UI Engineer - Sledgehammer Games - Melbourne Requisition ID: R028021 Job Description: Your Mission As a Senior UI Engineer, you will be responsible for coding and engineering UI menus and widgets…
Senior engineer designs and implements anti-cheat systems for online multiplayer games, reverse-engineering cheats and hardening Linux/Windows clients to protect millions of daily players.
Senior Game Security Programmer at Epic Games in Montreal to develop anti-cheat systems for Unreal Engine and games, using deep C/C++ and OS internals expertise to detect and prevent cheating in online multiplayer environments.
Builds and evolves the Epic Games Launcher desktop app in Rust, collaborating with backend teams to ship cross-platform features like login, matchmaking, and content delivery for millions of users.
Build and evolve the Epic Games Launcher desktop app using Rust, collaborating with backend teams to deliver cross-platform features like login, matchmaking, and cloud storage for millions of users.
Analyzes game performance data to optimize free-to-play mobile games, designing pipelines, dashboards, and ad-hoc analyses for KPIs using SQL, Python, and Tableau.
Designs player experiences for the game Teamfight Tactics, creating intuitive UX flows and collaborating with cross-functional teams to deliver polished in-game and around-game features on PC and mobile.
QA Engineer for League of Legends, designing test plans and executing functional/subjective testing to ensure high-quality player experiences in a 12-month Dublin-based contract.
Bitmedia Labs is an international product company founded in 2014. Today, we’re a team of 150+ specialists working globally, building products used by millions worldwide. Our work spans two core areas: Game Development…
Le département audio recherche un coordinateur ou une coordinatrice des opérations audio pour assurer le bon fonctionnement du service en coulisses. Vous veillerez à ce que les Directeurs créatifs audio et les équipes…
This role involves developing high-performance world and scene representation systems for the Axion simulation stack using C++20. The engineer will design spatial data structures and geometry pipelines to support multi-agent autonomy across air, ground, and maritime domains.
What We Do: At Gunfire Games , we’re passionate about creating unforgettable worlds and experiences. With a legacy built on titles like Darksiders 3, The Remnant Series, and Chronos, we're driven by the future of…
Builds and maintains cloud-based microservices for multiplayer game backends, collaborating with designers and partners to optimize player experiences using Go and C++.
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