Point your AI agent at freehire and let it find you a job. A CLI and an MCP server over the whole job API — no browser.
JOB PURPOSE The Social Media Content Creator is responsible for fuelling the growth of our social channels by defining and developing impactful and engaging social assets. You will be responsible for exploring new…
Drone Programmer at Star Drones in Muscat, Oman, developing software that lets drones fly autonomously — designing flight algorithms (perception, path planning), testing in simulators like Gazebo/Unreal, and deploying to autopilots (PX4) and onboard computers (NVIDIA Jetson) using MAVLink and ROS. Requires 2+ years in robotics/autonomous systems software.
The ideal candidate for this position will be responsible for the design and implementation of Visual Effects for our AAA project. The candidate should have a passion for making games, strong artistic skills, and an…
Senior Technical Level Designer at Torn Banner Studios, a Toronto-based game studio (~100 devs, makers of Chivalry). Day to day you own gameplay level actors and Blueprints in Unreal Engine 5 for a multiplayer project, ensuring robust, replicated, maintainable systems and acting as the technical bridge between Level Design and Engineering. Remote/hybrid/on-site; must live in Ontario or Quebec or r
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or…
Junior Gameplay Programmer at Mob Entertainment (studio behind Poppy Playtime) supporting an upcoming Unreal Engine project: implementing gameplay features with C++ and Blueprints under senior engineers' guidance, fixing bugs tracked in Jira, and collaborating with designers on a shipping title.
Senior Systems Engineer at Mob Entertainment working on an upcoming Unreal Engine project (the studio behind Poppy Playtime). Day to day they architect, build, and maintain core gameplay and multiplayer/networked systems, develop custom UE plugins in C++ and Blueprints, and mentor other engineers while owning technical direction end-to-end.
About the role The Social Media Content Creator is responsible for fuelling the growth of our social channels by defining and developing impactful and engaging social assets. You will be responsible for exploring new…
EA SPORTS is one of the most iconic brands of entertainment - connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games. Role Overview The Art Director…
Job Title: Technical Designer (Narrative) Location: Remote or On-site in Alpharetta, GA Department: Narrative Reports to: Narrative Lead Type: Full-time About
Our vision is to transform how the world uses information to enrich life for all . Micron Technology is a world leader in innovating memory and storage solutions that accelerate the transformation of information into…
Обязанности: О нас: АНО КБ "Тактические Технологии" это только что созданная социально ориентированная организация научно‑инженерного профиля. Мы находимся на нулевом этапе: офиса ещё нет, команда формируется,…
We're looking for an experienced Motion Designer to join our remote team in South Africa. At Empathy Lab, we help the world's most ambitious brands turn data and AI into real commercial outcomes. That's a…
We’re looking for a veteran who can bridge the gap between high-level creative vision and hands-on Unreal Engine execution. As the Lead Level Designer , you’ll lead a team turning abstract nightmares into polished,…
The Expert Gameplay AI Software Engineer will design and implement AI systems for team-based sports gameplay within Unreal Engine 5. This role involves architecting decision-making frameworks, optimizing performance for multi-threaded environments, and collaborating with cross-functional teams to deliver AAA sports titles.
Blind Squirrel Games is hiring a Mid-Level Technical Designer in Manizales, Colombia to design, prototype, and implement gameplay mechanics, levels, UI/UX, and narrative features, working with designers, artists, and engineers and iterating on playtesting feedback. Requires 2+ years in games, a design portfolio, and scripting familiarity (C#, Python, or Lua); Unreal/Unity prototyping preferred.
Senior Motion Designer & Editor creates high-end videos, motion graphics, and animations for Astranis, translating complex aerospace tech into compelling visual stories using Premiere Pro, After Effects, and related tools.
An Expert Environment Artist at CD PROJEKT RED will do level art and world building for Cyberpunk 2 — designing city districts and interiors, defining visual standards, and building modular kits in Unreal Engine, with Blender and Substance Painter as core tools. The role is based in the Boston office (hybrid or full-time on-site) and includes mentoring other artists.
We couldn't check your fit for this role — add a CV to your profile to see it next time.