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Leads the visual quality and technical standards for Fortnite’s environments, creating benchmark assets, mentoring artists, and optimizing workflows in Unreal Engine.
Leads the visual quality and technical standards for Fortnite’s environments, creating benchmark assets, setting workflows, and mentoring artists using Unreal Engine and industry tools.
Design game systems and mechanics for a multiplayer PvPvE sandbox shooter at Ubisoft Montréal, building prototypes in Unreal Engine and iterating, balancing, and documenting features with cross-functional teams.
Ubisoft Montréal is hiring a Game Designer (Vehicles) to design and tune vehicle systems, handling, physics, customization and combat features for a multiplayer PvPvE sandbox shooter built in Unreal Engine. Day-to-day work includes balancing vehicle behavior, building prototypes in UE, iterating with cross-functional teams, and maintaining design documentation.
Role Summary NBCUniversal is seeking an experienced Associate Art Director – Characters to lead, define and drive the visual direction and consistency of characters for an ambitious new interactive entertainment…
We’re looking for a Level Designer to join the team working on a new 11 bit studios unannounced project. You’ll help us shape a large, diverse world combining a mix of natural environments with human-made spaces,…
Senior Character Artist – Outsourcing Full-time · Remote (UK working hours) Omeda Studios is a remote-first game studio and the team behind Predecessor, a fast-paced third-person MOBA built in Unreal Engine 5 for PC,…
Lead real-time media production using Unreal Engine/Unity, overseeing art, tech, and content teams to deliver immersive virtual experiences like virtual streamers and K-POP content.
Builds large-scale 3D simulation environments for autonomous-vehicle testing at Applied Intuition: extending Unreal Engine, creating worlds with Cesium, customizing content-ingestion plugins, and deploying and optimizing simulation engines locally or in the cloud.
Job Title: Professors (Part-Time) - Game Design and Development Department: Centre of Computing and Information Technology Location: College Drive Campus – North Bay, ON Contract Duration: January 11, 2027 – April 23,…
Project Designer - 14-month Contract Location: Pointe-Claire, QC (Hybrid) Help Design Spaces Where Play Comes to Life At Vortex, we design award-winning splash pads and aquatic play experiences that inspire children…
Lighthouse Games is AAA studio in Leamington Spa. We are defined by our pedigree of talent, and serious ambition to build a new best-in-class game. When you join us at Lighthouse, you will be able to create the best…
Role Specific Requirements The Senior Manager – Digital Asset Compliance is a key member of Design Excellence vertical of the Central Development Unit (CDU) . CDU acts as a center of excellence, setting standards and…
We are looking for a Senior Software Engineer to design and build tools, pipelines, and AI-enabled systems for complex creative production workflows. You will connect AI models with DCC applications, APIs, internal…
Position Highlights The Senior SAFE Lab Cybersecurity Engineer leads offensive security assessments and adversary-emulation campaigns for corporate clients. They produce reports and provide briefings to clients. They…
Обязанности: Проведение групповых занятий с детьми, обучение их разработке VR/AR приложений. Работа с оборудованием VR/AR (очки дополненной и виртуальной реальности, шлемы виртуальной реальности, контроллеры, камеры…
A hybrid narrative designer/scriptwriter at Gameloft Brisbane who writes in-character dialogue, cinematic scripts and lore for a major licensed IP (incl. Bluey's Happy Snaps), designs branching story structures, and implements narrative content in Unreal Engine while collaborating with designers, audio, voice actors and IP stakeholders.
Senior DevOps engineer owning build systems, automation, and scalable infrastructure for Rocksteady's Unreal Engine 5 project (Warner Bros. Discovery). Day to day: building fast, reliable pipelines and developer tooling for engineers and content creators in a hybrid, London-based role.
Senior Full Stack Engineer at AtkinsRéalis' Nuclear business, building XR-enabled digital products that connect field teams with project data, digital work packs and spatial models. Day to day: hands-on React/TypeScript web apps, Azure cloud services and APIs, mobile deployment via Capacitor, plus technical leadership and integrations with engineering data tools like FME.
Senior DevOps Engineer at Rocksteady Studios (Warner Bros. Discovery) in London, building and maintaining CI pipelines, build farm infrastructure, distributed compilation, and Derived Data Cache systems for an Unreal Engine 5 project. Hybrid role: 3 days from home, 2 days in the Kentish Town office. Core tech: Unreal Horde, TeamCity, C++, Python/C#.
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