Point your AI agent at freehire and let it find you a job. A CLI and an MCP server over the whole job API — no browser.
Lead client architecture, rendering, and performance direction for Wild Rift (mobile League of Legends) at Riot Games in Shanghai. Define the multi-year technical roadmap, set engineering standards, and drive hands-on solutions for a large-scale Unity-based mobile game client across iOS and Android.
Leads end-to-end broadcast technology programs for global esports events, managing vendors and teams to deliver flawless live productions like League of Legends World Championship.
Product Manager for VALORANT Mobile's meta systems, shaping player experiences like progression, social features, and identity outside of gameplay using data and cross-team collaboration.
Principal QA Engineer at Riot Games Sydney leads quality strategy for game and tech teams, driving automation, tooling, and AI-integrated workflows to improve developer and player experiences.
Art Project Manager at Riot Games in Shanghai oversees art production for an unreleased R&D game, coordinating internal/external teams and optimizing pipelines in a fast-paced, iterative environment.
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player…
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused development leads to exceptional games. In 2009, Riot released its debut title League of Legends to critical and player…
Principal Software Engineer at Riot Games builds and improves developer tools and AI integrations to streamline game development workflows and unblock teams shipping AAA titles like League of Legends and VALORANT.
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in many broader domains. As an Engineering Manager, you will gain organizational alignment by building a strong…
Senior VFX Artist at Riot Games creates high-quality visual effects for VALORANT weapon skins, setting artistic standards and guiding external partners using Unreal Engine and VFX toolchains.
Principal Game Product Manager for Teamfight Tactics cosmetics at Riot Games Singapore, leading strategy, roadmap, and cross-functional teams to create and evolve player-facing cosmetic content and monetization.
Designs and refines player-focused level experiences for an unreleased Riot Games product, collaborating with artists and engineers using game engines like Unreal.
Build and lead the web platform that powers Riot Games' Esports ecosystem, using TypeScript, React, and Next.js to deliver tournament experiences for players and fans.
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As an Engineering Manager, you’ll guide an engineering team through all the phases…
Designs, prototypes, and iterates combat systems and mechanics for an unreleased Riot Games title using Unreal Engine, collaborating with artists and engineers to refine player experience.
Program Manager for VALORANT Mobile at Riot Games in Shanghai, China, leading cross-functional coordination and process improvement for mobile game development and live service operations.
Principal Data Engineer at Riot Games designs and builds scalable data pipelines and models to power player insights and experiences, using Python, Spark, SQL, and cloud platforms like AWS/GCP.
Principal Software Engineer at Riot Games designing and optimizing rendering systems for a new AAA MMO, collaborating with artists and engineers to deliver high-performance visual experiences.
Riot Games Shanghai is both our China publishing headquarters and a world-class development studio shaping the future of play. Established in 2015 with just 20 Rioters, we have grown into a team of over 200 passionate…
We couldn't check your fit for this role — add a CV to your profile to see it next time.