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Software Development Engineer in Test Intern - Master's
SDET intern on Sony Interactive Entertainment's Quality Engineering Media team, building and running Python automated tests for PlayStation video playback and streaming features within Jenkins CI, plus debugging and reporting bugs. A 12-week, on-site Master's-student internship in San Mateo, CA.
Frontend Software Engineering Intern - Undergraduate
12-week undergraduate frontend engineering internship on Sony Interactive Entertainment's Audience Platform team, building and improving features in a production React/TypeScript app for internal PlayStation audience-segmentation and marketing tools. On-site in Los Angeles or San Mateo, CA.
Software Development Engineer in Test Intern (AI/ML) - Undergraduate
Internship on Sony Interactive Entertainment's Quality Engineering team in San Mateo: test PlayStation features across web, mobile, and desktop, build and maintain automated tests, and troubleshoot issues, with a focus on applying AI/ML to testing. Tools include Python/JavaScript/Java/C++, Selenium/Appium/Playwright/Cypress, Git, and CI/CD.
Software Development Engineer in Test Intern - Master's
12-week Master's-level internship on Sony Interactive Entertainment's Quality Engineering team, testing PlayStation features across web, mobile, desktop, and other devices. Day to day you build and maintain automated tests, troubleshoot defects, and improve coverage using tools like Selenium, Appium, Playwright, and languages like Python and JavaScript.
Software Development Engineer in Test Intern - Undergraduate
Undergraduate summer internship as a Software Developer in Test at Sony Interactive Entertainment: design, automate, and execute tests for the PlayStation 4 Console Store and PS5 console apps and tooling, working alongside QA and software engineers using JavaScript, Python, and test automation practices.
Software Engineering Intern – Undergraduate
Undergraduate software engineering intern on Sony Interactive Entertainment's PlayStation Portal team in San Mateo, CA — building Android-based system software and UI features for the device within an Agile Scrum team. Uses C++, Java, Kotlin, or JavaScript; fixed $50/hour pay.
Software Engineering Intern – Undergraduate
Undergraduate software engineering internship on Sony Interactive Entertainment's Data Plumber team, building and automating the data pipelines and streaming platform that power PlayStation's ML/AI. Day-to-day work centers on Java, Apache Kafka, real-time data processing, and CICD tooling (Docker, Jenkins, Kubernetes).
Software Eng II
Build and maintain kernel security features for PlayStation systems using C/C++ and FreeBSD kernel development in Dublin.
Sr Software Eng
Senior Software Engineer on Sony Interactive Entertainment's Kernel Security team, building and maintaining kernel security features for PlayStation systems, debugging sophisticated kernel-level issues, and contributing to related open-source projects. Core stack is C (C++ a plus) with kernel development experience and Git/GitHub.
SDET Contractor
Develop and maintain automated tests for PlayStation peripherals and firmware, ensuring performance and reliability of devices like PlayStation Link™ using C, Python, and CI/CD pipelines.
Senior Software Engineer Cloud Engineering (Contractor)
Senior engineer building distributed cloud streaming back-end systems for PlayStation using Java, AWS, Kubernetes, and CNCF tools to ensure global performance and reliability.
Software Eng II
Software Engineer II on PlayStation's Kit Manager team, designing and building a scalable private cloud solution for managing PlayStation dev kits and the associated APIs/services in the PlayStation SDK. Day to day is end-to-end feature delivery in Rust and modern C++, including debugging, code reviews, and agile cross-functional collaboration.
Data Scientist II - Decision Science
A mid-level data scientist on PlayStation's Decision Science team who uses advanced statistics, machine learning, A/B testing, and causal inference (mainly Python and SQL) to solve business problems around platform engagement, product features, and games, and communicates insights to stakeholders.
Senior Director, Reporting & Analytics Engineering
Why Sony Interactive Entertainment? Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand.…
Software Development Engineer in Test II
12-month contract SDET role on PlayStation's Client QA team in Waterloo, ON: reviewing requirements, writing test plans and cases, and building/maintaining UI automation scripts and frameworks across platforms. Core stack includes Python, Selenium/Appium, and Jenkins CI pipelines.
Contract Software Development Engineer in Test - Subscription Platform
Contract SDET II building and owning test automation for PlayStation's subscription and streaming platform, spanning backend APIs, web, native mobile, consoles, and connected devices, with tests integrated into CI/CD. Stack mentions Python/JavaScript/TypeScript or Swift, frameworks like Appium/Selenium/XCUITest, and Jenkins/GitHub Actions, Docker, Kubernetes.