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Lead game design for an unpublished R&D title at Riot Games in Guangzhou — architecting core economy, social, and combat systems, managing the design team, and driving cross-functional execution from vision to delivery.
Staff Software Engineer designs and implements automation and build systems for an unreleased Riot MMO in Sydney, using C/C++ and Unreal Engine to optimize pipelines and workflows.
Lead console game development for an unreleased Riot title, optimizing performance, integrating platform features, and ensuring certification compliance while mentoring engineers.
Staff Software Engineer leading the design, development, and operation of VALORANT's global services platform, collaborating with Tencent on cross-region delivery, using C#/Java/Golang for large-scale backend game services.
Staff-level gameplay engineer leading core system design and implementation for an unpublished R&D game at Riot Games, using C++ and Unreal Engine, while driving AI Agent adoption in the development process.
Staff Software Engineer building globally scalable backend services for an unreleased R&D game at Riot Games, using C++ and Golang with cloud technologies like AWS.
Staff engineer building foundational systems and tools for an unreleased Riot game in Sydney, using C++ and game-dev expertise to drive scalable architecture and player-first features.
UI Designer for an unreleased R&D game at Riot Games in Guangzhou, responsible for core user experience, interaction flows, and interface design, collaborating with designers, artists, and engineers to ship innovative game products globally.
Contract 3D VFX artist at Riot Games in Guangzhou, creating in-game skill, combat, environment and UI effects for an unpublished R&D title. Day to day: building effects in Unreal Engine (Niagara), matching them to character animation, and optimizing particle/material/shader costs for mobile performance.
Principal Software Engineer on the AI Efficiency team at Riot Games, building and scaling internal platforms, automation, and AI-native workflows to make AI services and developer workflows more reliable, secure, and efficient.
At Riot, we believe in putting players first. Our Sydney-based team is partnering globally to build next-generation features and technology on an exciting Unpublished R&D Title. The team focuses on supporting the…
Leads the technical vision for Unreal Engine tooling, plugins, and infrastructure at Riot Games, collaborating with global teams to improve game development workflows and runtime performance.
QA Engineer II on VALORANT’s Engine team, partnering with devs to design test plans, automate validation, and debug crashes to uphold high quality standards in Unreal Engine 5-based development.
Contract UI Visual Design Artist at Riot Games (Guangzhou) creating in-game UI visuals for an unpublished R&D game, from wireframes to high-fidelity deliverables, collaborating closely with UX, motion, and client teams.
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player…
Riot Games was established in 2006 by avid gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical acclaim. Players form…
Designs and maintains balance for League of Legends: Wild Rift, a mobile MOBA with millions of global players, by tuning champions, items, and systems to ensure fair and competitive gameplay.
Manages daily operations of Riot Games' Tencent Cloud infrastructure in Shanghai, handling resource provisioning, container deployments (TKE), network security, and IAM while ensuring compliance with China's MLPS v2.0 cybersecurity standards. Works with VPCs, CI/CD pipelines, and infrastructure as code tools in a contract position.
Designs and balances gameplay systems and economies for an unreleased Riot Games title, collaborating with artists and engineers to refine player experiences.
Lead client architecture, rendering, and performance direction for Wild Rift (mobile League of Legends) at Riot Games in Shanghai. Define the multi-year technical roadmap, set engineering standards, and drive hands-on solutions for a large-scale Unity-based mobile game client across iOS and Android.
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