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Leads end-to-end broadcast technology programs for global esports events, managing vendors and teams to deliver flawless live productions like League of Legends World Championship.
Product Manager for VALORANT Mobile's meta systems, shaping player experiences like progression, social features, and identity outside of gameplay using data and cross-team collaboration.
Principal QA Engineer at Riot Games Sydney leads quality strategy for game and tech teams, driving automation, tooling, and AI-integrated workflows to improve developer and player experiences.
Art Project Manager at Riot Games in Shanghai oversees art production for an unreleased R&D game, coordinating internal/external teams and optimizing pipelines in a fast-paced, iterative environment.
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player…
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused development leads to exceptional games. In 2009, Riot released its debut title League of Legends to critical and player…
Senior VFX Artist at Riot Games creates high-quality visual effects for VALORANT weapon skins, setting artistic standards and guiding external partners using Unreal Engine and VFX toolchains.
Principal Game Product Manager for Teamfight Tactics cosmetics at Riot Games Singapore, leading strategy, roadmap, and cross-functional teams to create and evolve player-facing cosmetic content and monetization.
Designs and refines player-focused level experiences for an unreleased Riot Games product, collaborating with artists and engineers using game engines like Unreal.
Designs, prototypes, and iterates combat systems and mechanics for an unreleased Riot Games title using Unreal Engine, collaborating with artists and engineers to refine player experience.
Program Manager for VALORANT Mobile at Riot Games in Shanghai, China, leading cross-functional coordination and process improvement for mobile game development and live service operations.
Riot Games Shanghai is both our China publishing headquarters and a world-class development studio shaping the future of play. Established in 2015 with just 20 Rioters, we have grown into a team of over 200 passionate…
Design and build AI-powered tools and features for an unpublished R&D game product, using C++, Unreal Engine, and ML frameworks to enhance developer workflows and player experiences.
Architect and lead the development of social and store systems for an unpublished Riot Games R&D product, focusing on scalability, player safety, and cross-team collaboration.
Senior Technical Artist specializing in animation for an unreleased Riot Games project, designing and implementing Unreal Engine-based animation systems, IK, and rigging workflows to elevate in-game animation quality and efficiency.
Riot Games was founded in 2006 by entrepreneurial gamers who believe that player-focused game development leads to great games. Our debut title, League of Legends , launched in 2009 to critical and player acclaim and…
Oversee Korea-based publishing operations for League of Legends, coordinating cross-functional teams to launch and scale regional content while standardizing workflows and tracking budgets.
Riot is expanding into the Trading Card Game space with Riftbound, and we are looking for a Retail Operations Manager to build and operate its retail ecosystem in Korea. As a Retail Operations Manager , you will lead…
Product Manager for Riftbound, a new trading card game, building Korea’s competitive ecosystem from store play to premier events and managing partner relationships.
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