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Description Keywords Studios Singapore is currently looking to expand its team. We're currently looking for AAA, experienced Technical Animation Artists. These opportunities can be located in either Malaysia, or…
Key Responsibilities Conceptualize, design and animate high-quality motion graphics for broadcast and digital platforms. Develop channel identities, show packages, title sequences, promos, campaigns, explainers and…
Leads a team of CGI artists to create photorealistic 3D product and packaging imagery for major consumer brands, guiding creative direction and ensuring high-quality delivery across retail, ecommerce, and digital channels.
This general submission posting is an opportunity to submit your resume for future consideration only; not for an existing opening. We anticipate this role may be open in the near future. If you wish to be considered…
A 3-month motion design internship (with potential to convert to full-time) at The Heist, Thinkingbox's motion, live-action, and post-production studio in Chicago. The intern supports 2D/3D animation for commercial, social, and broadcast projects using After Effects, Premiere Pro, and 3D tools like Cinema 4D or Houdini.
Netflix Animation Studios is on a mission to entertain the world with bold, immersive animated films that are timeless and impactful. We are paving the way for the future of animation by building a community of amazing…
Technical Artist on Disney Dreamlight Valley at Gameloft Montreal: builds and maintains the art asset pipeline and DCC/engine tools in Unity (URP), authors shaders in HLSL and Shader Graph, sets per-asset budgets, and profiles/optimizes performance on PC and console targets while supporting the art team with standards and documentation.
Ми — EVERSTAR, перша рекрутингова агенція в MilTech для тих, хто готовий створювати технологічне майбутнє. Але досить про нас, розказуємо про головну вакансію. Це роль в R&D-команді, де інженери різних напрямів…
Senior Technical Artist at TriArts Games working fully remote on Defcon Zero, a high-fidelity PC RTS built in Unreal Engine 5. Day to day: optimizing materials and performance at RTS scale, building scalable shaders, Chaos destruction, PCG/foliage environment systems, and creating tools and pipelines bridging Maya, Substance Painter, and UE5.
Crafts real-time visuals and interactions for Apple's Services design teams (Weather, Pay, Sports): writing optimized Metal shaders, building particle/simulation and generative systems, custom controls, transitions, and gesture-driven animations in Swift/SwiftUI/UIKit, plus tools and plugins for designers.
A ~30-40 hour/week, 3-6 month contract (mid-to-lead level, remote) designing and prototyping open-world game environments end to end — grayboxing, layout and flow, POIs, traversal, and interactive gameplay — using Unreal Engine or Unity with visual scripting or code.
Senior engineer on a MilTech R&D team in Kyiv building synthetic-data pipelines that train edge computer-vision models: modeling physically accurate LWIR thermal sensor behavior, running high-throughput dataset generation (Houdini PDG, USD, Unreal, ComfyUI/diffusion), and producing pixel-accurate ML annotations.
Gameloft is hiring a Lead VFX Artist in Barcelona to lead the VFX discipline across its games — coordinating the VFX team, setting visual direction with the Art Director, and building pipelines, standards and workflows on the studio's proprietary engine and in-house tools. Requires strong real-time VFX expertise (Unity/Unreal/CryEngine, Maya/Houdini/3ds Max) and leadership ability.
Mercury, a fintech company building banking products, is hiring its most senior craft role: a Staff Motion Designer (3D) who owns motion across the brand — from 3D worlds, materials, and launch films to product/UI motion and a company-wide motion design system — while championing AI-assisted workflows. Core tools: Cinema 4D/Houdini/Blender and After Effects.
Lead a team of technical artists at Epic Games building visually compelling, performant game worlds for its Disney collaboration: profiling and optimizing content, developing world-building tools and workflows, and mentoring artists. Requires shipped-title technical art experience and scripting skills (Python, C#, or C++) in engines like Unreal.
A hands-on leadership role at Epic Games leading a small Technical Art team building performant game worlds for a Disney collaboration. The role blends mentoring and coordination with day-to-day optimization work (geometry, materials, lighting, VFX) and tool development, primarily in Unreal Engine with Python/C#/C++ scripting.
Principal Technical Animator at 2K Czech designs and optimizes character animation systems for AAA games using Unreal Engine, driving innovation and mentoring teams to achieve high-quality gameplay.
Principal Technical Animator at 2K designs and optimizes character animation systems for AAA games using Unreal Engine, driving innovation and mentoring teams to achieve high-quality gameplay.
Hangar 13 is hiring a Principal Technical Animator (Gameplay) in Brighton, Prague, or Brno to define the studio-wide technical vision for gameplay animation in AAA titles — architecting animation systems, driving R&D (Motion Matching, ML animation), solving runtime bugs, and mentoring the animation team. Core stack: Unreal Engine animation suite, with C++ and Python desirable.
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