Search jobs right inside Claude, ChatGPT or Cursor. Connect freehire over MCP — free, no account needed to search.
Programs and operates advanced lighting control systems for live events, broadcasts, and virtual productions in Bucharest, building cue stacks, timelines, and pixel maps synced with video and audio. Works with DMX/Art-Net/sACN protocols, moving lights, LED arrays, and scripting in Lua/Python, with Unreal/Unity exposure.
Compensation: $215k – $215k The Challenge Ghost Story Games is seeking a talented remote Engineering Manager to join us on Judas, the highly anticipated game led by Ken Levine (System Shock 2, BioShock series). Unique…
Rust Engineer — Distributed Execution Engine About our client Our client is a B2B sourcing platform serving the automotive dealership industry. They're a small, fast-moving engineering team building core…
Experienced technical animator to bring quadruped characters to life in Unreal Engine: building Animation Blueprints, Control Rig and IK systems, retargeting and cleaning mocap, and optimizing networked multiplayer locomotion for production gameplay.
You will create and optimize quadruped animation systems for multiplayer gameplay in Unreal Engine. You will configure locomotion, rigging, IK, animation blueprints, motion-capture workflows, and networked animation…
Hands-on lead engineer owning the full stack of AugMend Health's VR-based patient intake platform: a Python backend powering the AI conversational intake, OpenAI LLM/STT/TTS integration, a React/TypeScript clinician portal, and the server-to-VR-headset protocol, while sharing AWS/DevOps work with the systems administrator.
Develops and maintains software and systems for defence projects using Unreal Engine, C++, and Blueprint scripting, with real-time simulation experience. Works across the full software development lifecycle alongside systems engineers, project managers, and QA to deliver on time.
As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World's Game through…
(Please attach your portfolio with your resume on your application, Thanks!) As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive…
1- MISSION To lead architectural design delivery on assigned project(s), from concept through completion, ensuring design quality, technical coordination, regulatory compliance, programme performance, and full Client…
Team Name: StarCraft Job Title: Technical Combat Designer - StarCraft | Irvine, CA Requisition ID: R028133 Job Description: Your Mission Blizzard Entertainment is assembling a team to build the next chapter of…
Overview Final Strike Games is an independent game-development studio with a passion for creating world-class multiplayer, shooter, and live-service games in Unreal Engine. Our team values honesty, transparency, and…
Senior backend engineer on Anduril's Systems Integrity Group building services and APIs that power simulation, digital twin validation, and V&V automation for shipbuilding factories. Day-to-day work spans distributed backend systems, databases, event-driven pipelines, and edge/cloud deployment using Python/Go/Java/Rust, PostgreSQL/NoSQL, Docker/Kubernetes, and cloud platforms.
Senior DevOps Engineer at Rocksteady Studios (Warner Bros. Discovery) in London, building and maintaining the CI/build infrastructure — Unreal Horde, TeamCity, build farms, distributed compilation, and Derived Data Cache — that keeps Unreal Engine 5 game development fast and reliable for the studio.
Rotor Studios is an award-winning CG studio creating cutting-edge digital experiences for the automotive industry. With over 20 years of experience, we work with leading local and international automotive brands to…
Team Name: StarCraft Job Title: Senior Technical Designer, Combat | StarCraft - Irvine, CA Requisition ID: R027700 Job Description: Your Mission Blizzard Entertainment is assembling a team to build the next chapter of…
Team Name: StarCraft Job Title: Cinematic Director, StarCraft | Irvine, CA Requisition ID: R028113 Job Description: Your Mission Blizzard Entertainment is assembling a team to build the next chapter of StarCraft,…
Character Artist at Blizzard Entertainment helping build the next chapter of StarCraft, an original story-driven open-world shooter. Day to day: modeling, sculpting, and texturing photorealistic characters, creatures, weapons, and props using tools like Maya, ZBrush, and Substance Painter with an Unreal Engine 5 pipeline, in a hybrid role based in Irvine, CA.
We couldn't check your fit for this role — add a CV to your profile to see it next time.